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General Tabletop Discussion
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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7432918" data-attributes="member: 6775031"><p>There really just aren't a lot of alternatives, in terms of what can compare. Each characters only has a handful of decision points over their entire career, and of the available options, these are among very few which provide a substantial bonus to damage.</p><p></p><p>Fifth edition isn't like third edition, when it comes to availability of options. In third edition, you could take feats to increase your damage, but you also had access to magic items. If nothing else, you could get a flaming/shocking sword that increased damage by ~7. </p><p></p><p>In fifth edition, you're lucky to find a magic weapon that you can use, and there are only a handful of weapons that really improve your damage. If you don't win the flametongue lottery, then you're very likely to end up as a level 12 character dealing ~10 damage per attack. Or you can take one of these feats and double your damage. It's really kind of a dividing line between the haves and the have-nots, because nobody else is walking around with a miscellaneous +4 or +7 damage from some other source. There's not a huge spread of efficacy based on countless minor modifiers.</p><p></p><p>Sure, there's a trade-off. Sure, it's not always worth it. But if you want to deal a lot of damage, then you don't really have any other choices. That's why they're such a big deal.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7432918, member: 6775031"] There really just aren't a lot of alternatives, in terms of what can compare. Each characters only has a handful of decision points over their entire career, and of the available options, these are among very few which provide a substantial bonus to damage. Fifth edition isn't like third edition, when it comes to availability of options. In third edition, you could take feats to increase your damage, but you also had access to magic items. If nothing else, you could get a flaming/shocking sword that increased damage by ~7. In fifth edition, you're lucky to find a magic weapon that you can use, and there are only a handful of weapons that really improve your damage. If you don't win the flametongue lottery, then you're very likely to end up as a level 12 character dealing ~10 damage per attack. Or you can take one of these feats and double your damage. It's really kind of a dividing line between the haves and the have-nots, because nobody else is walking around with a miscellaneous +4 or +7 damage from some other source. There's not a huge spread of efficacy based on countless minor modifiers. Sure, there's a trade-off. Sure, it's not always worth it. But if you want to deal a lot of damage, then you don't really have any other choices. That's why they're such a big deal. [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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