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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="guachi" data-source="post: 7432957" data-attributes="member: 6785802"><p>It's an amazing feat against high AC low HP foes, too. Facing a hobgoblin as a level 2 variant human barbarian with GWM? Well, I guess I don't use the -5/+10 part but I will Reckless Attack to boost my hit chance from 40% to 64%. If you are raging and wielding a two-handed sword you'll one-shot kill the hobgoblin 72% of the time you hit. Hey, look! Free bonus action attack! Multiply your hit chance by your kill chance and you'll get an extra attack 46% of the time (and, therefore, boost your damage 46%). Though, your damage boost would be a little higher than 46% fighting an infinite amount of hobgoblins as any hobgoblin you didn't kill on the first hit you'd automatically kill on the second.</p><p></p><p>It's not like hobgoblins are rare creatures to fight. And a 46% damage boost not even using the part of the feat people find most objectionable is quite nice, don't you think? </p><p></p><p>Fighting a goblin the raging Barbarian will always kill if he hits as a goblin has 7 HP and that's the minimum damage our Barbarian can do. So he gets an extra attack as often as he hits, which in this case is just shy of 80%. An 80% damage boost is crazy.</p><p></p><p>A low level fighter/barbarian/Paladin with GWM steamrolls opponents at low level and you'd never have to use the -5/+10 portion. Heck, a battlemaster or Paladin can always add on extra damage just to ensure he gets enough damage to kill his opponent and get an extra attack.</p></blockquote><p></p>
[QUOTE="guachi, post: 7432957, member: 6785802"] It's an amazing feat against high AC low HP foes, too. Facing a hobgoblin as a level 2 variant human barbarian with GWM? Well, I guess I don't use the -5/+10 part but I will Reckless Attack to boost my hit chance from 40% to 64%. If you are raging and wielding a two-handed sword you'll one-shot kill the hobgoblin 72% of the time you hit. Hey, look! Free bonus action attack! Multiply your hit chance by your kill chance and you'll get an extra attack 46% of the time (and, therefore, boost your damage 46%). Though, your damage boost would be a little higher than 46% fighting an infinite amount of hobgoblins as any hobgoblin you didn't kill on the first hit you'd automatically kill on the second. It's not like hobgoblins are rare creatures to fight. And a 46% damage boost not even using the part of the feat people find most objectionable is quite nice, don't you think? Fighting a goblin the raging Barbarian will always kill if he hits as a goblin has 7 HP and that's the minimum damage our Barbarian can do. So he gets an extra attack as often as he hits, which in this case is just shy of 80%. An 80% damage boost is crazy. A low level fighter/barbarian/Paladin with GWM steamrolls opponents at low level and you'd never have to use the -5/+10 portion. Heck, a battlemaster or Paladin can always add on extra damage just to ensure he gets enough damage to kill his opponent and get an extra attack. [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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