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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="devincutler" data-source="post: 7433639" data-attributes="member: 6684551"><p>My problem stems solely from Sharpshooter. I don't have a problem with GWM because the practitioner has to get up close and personal and subject himself to damage. Additionally, there are fewer ways to mitigate the penalties that should be associated with the feat.</p><p></p><p>Sharpshooter has the benefit of allowing the PC to be super effective at very long distances, making even less chance that a missile user will take damage or be put in danger. Shooting at full attack from 600 feet pretty much puts the Sharpshooter out of range of every spell in the game, even with the SPELL SNIPER feat up. Of course, you can argue that dungeons rarely allow for a 600 foot shot, but many encounters take place out of doors, and if the Sharpshooter eventually can fly (not difficult with a 5th level wizard in the party), then he can rise 600 feet above the fray and rain unanswerable death down on foes, and really how many foes have the Spell Sniper feat? So in practice the longest effective range of spells is 150 feet (e.g. fireball). The Sharpshooter can stand back at 200 feet and fire at full effectiveness.</p><p></p><p>Sharpshooters can take the fighting style that allows them a +2 to hit. This is the ONLY fighting style that provides a bonus to hit. Sharpshooted also completely ignore the cover penalty that is inherent in ranged weapon attacks and is, IMO, a tradeoff for standing off and out of danger.</p><p></p><p>Finally, the combined effect of all 3 of the Sharpshooter abilities put together is simply stupid ont he face of it. From 600 feet away (2 American football fields), the Sharpshooter can put an arrow through an arrow slit JUST AS EASILY as hitting a target 10 feet away with no cover. And he can not only put the arrow through that slit from 200 meters, but he can hit a vital spot to cause +10 damage. It's insane.</p><p></p><p>My homebrew says that a Sharpshooter gets all of the RAW abilities, but can only utilize one of them at a time.</p></blockquote><p></p>
[QUOTE="devincutler, post: 7433639, member: 6684551"] My problem stems solely from Sharpshooter. I don't have a problem with GWM because the practitioner has to get up close and personal and subject himself to damage. Additionally, there are fewer ways to mitigate the penalties that should be associated with the feat. Sharpshooter has the benefit of allowing the PC to be super effective at very long distances, making even less chance that a missile user will take damage or be put in danger. Shooting at full attack from 600 feet pretty much puts the Sharpshooter out of range of every spell in the game, even with the SPELL SNIPER feat up. Of course, you can argue that dungeons rarely allow for a 600 foot shot, but many encounters take place out of doors, and if the Sharpshooter eventually can fly (not difficult with a 5th level wizard in the party), then he can rise 600 feet above the fray and rain unanswerable death down on foes, and really how many foes have the Spell Sniper feat? So in practice the longest effective range of spells is 150 feet (e.g. fireball). The Sharpshooter can stand back at 200 feet and fire at full effectiveness. Sharpshooters can take the fighting style that allows them a +2 to hit. This is the ONLY fighting style that provides a bonus to hit. Sharpshooted also completely ignore the cover penalty that is inherent in ranged weapon attacks and is, IMO, a tradeoff for standing off and out of danger. Finally, the combined effect of all 3 of the Sharpshooter abilities put together is simply stupid ont he face of it. From 600 feet away (2 American football fields), the Sharpshooter can put an arrow through an arrow slit JUST AS EASILY as hitting a target 10 feet away with no cover. And he can not only put the arrow through that slit from 200 meters, but he can hit a vital spot to cause +10 damage. It's insane. My homebrew says that a Sharpshooter gets all of the RAW abilities, but can only utilize one of them at a time. [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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