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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="mpwylie" data-source="post: 7434003" data-attributes="member: 6802655"><p>If you are 600ft away and fly up, and the monster jumps in a trench, it's going to take you a few rounds more than likely to get to an angle to hit them assuming they stay in the same place. If the monster is the size of an elf and dives under a wagon or cart the size of a Volkswagen, you are going to have to be back on the ground to try to hit. If the elf runs into a building, no amount of flying will help you. If the elf runs around the corner of a wall, and you are 200 or 600 ft away, it's going to take you a few rounds to get an angle. Full cover is not the mystical unicorn you seem to make it out to be. Sure, your PC can spend a half and hour flying back and forth trying to get an angle to attack. and while you do this, does the rest of your party just stand around 600ft away watching you fly around? Oh and while they waste that half hour, the reinforcements are likely going to be called in...now it's a party. </p><p></p><p>Again, I am not disagreeing that sharpshooter is a bit too powerful, but you are making it much more powerful than it really is. Stick with your homebrew rule, as I said I think it's a great idea to solve the problem at your table, it's just an issue at my table.</p></blockquote><p></p>
[QUOTE="mpwylie, post: 7434003, member: 6802655"] If you are 600ft away and fly up, and the monster jumps in a trench, it's going to take you a few rounds more than likely to get to an angle to hit them assuming they stay in the same place. If the monster is the size of an elf and dives under a wagon or cart the size of a Volkswagen, you are going to have to be back on the ground to try to hit. If the elf runs into a building, no amount of flying will help you. If the elf runs around the corner of a wall, and you are 200 or 600 ft away, it's going to take you a few rounds to get an angle. Full cover is not the mystical unicorn you seem to make it out to be. Sure, your PC can spend a half and hour flying back and forth trying to get an angle to attack. and while you do this, does the rest of your party just stand around 600ft away watching you fly around? Oh and while they waste that half hour, the reinforcements are likely going to be called in...now it's a party. Again, I am not disagreeing that sharpshooter is a bit too powerful, but you are making it much more powerful than it really is. Stick with your homebrew rule, as I said I think it's a great idea to solve the problem at your table, it's just an issue at my table. [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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