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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="dco" data-source="post: 7434704"><p>You answered yourself, doubling average damage, for me that's bad design in a game where hitting is not difficult and the real armor are the hit points. But that's not all, the feats have more features, sometimes you can get an extra attack with GWM, that can mean 2-4x more damage, you have no penalty for long range and ignore some covers for sharpshooter.</p><p></p><p>Ok, accuracy is lower, but with 2 attacks if you need a roll of 11 to hit if you use GWM or Sharpshooter (a roll of 16) you will do practically the same average damage if we consider the feat is doubling this damage. That should cover an armor class of 16+Proficiency, most enemies, but the chances of criticals are the same and GWM could add another attack and Sharpshooter can reduce some penalties.</p><p>Once you add bonuses to hit from magic weapons, bless, bardic inspiration... self buffs from the classes like barbarian's reckless attack, rerolls with extra dice from Battlemasters, paladins with advantage or CHA bonuses...debuffs like hold person...and monsters with low armor class the probability of doing more damage raises fast.</p></blockquote><p></p>
[QUOTE="dco, post: 7434704"] You answered yourself, doubling average damage, for me that's bad design in a game where hitting is not difficult and the real armor are the hit points. But that's not all, the feats have more features, sometimes you can get an extra attack with GWM, that can mean 2-4x more damage, you have no penalty for long range and ignore some covers for sharpshooter. Ok, accuracy is lower, but with 2 attacks if you need a roll of 11 to hit if you use GWM or Sharpshooter (a roll of 16) you will do practically the same average damage if we consider the feat is doubling this damage. That should cover an armor class of 16+Proficiency, most enemies, but the chances of criticals are the same and GWM could add another attack and Sharpshooter can reduce some penalties. Once you add bonuses to hit from magic weapons, bless, bardic inspiration... self buffs from the classes like barbarian's reckless attack, rerolls with extra dice from Battlemasters, paladins with advantage or CHA bonuses...debuffs like hold person...and monsters with low armor class the probability of doing more damage raises fast. [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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