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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="5ekyu" data-source="post: 7435648" data-attributes="member: 6919838"><p>Experts claims should be taken at face value without proof, even if they are unwilling to provide data to support specific claims like double...</p><p></p><p>right?</p><p></p><p>thats the whole basis of the I-intific method, isn't it?</p><p></p><p>Seriously though, when something as simple as fog cloud shuts down advantages... but we cant talk about that cuz its not in every monster... the difference between theory and actual play grows.</p><p></p><p>In the right circumstances, under the right assumptions, against the right foes with the right limitations.... these feats are quite impressive.</p><p></p><p>Elsewhere, as even some of the proponents says, you would be wise to not use them and shoot normally.</p><p></p><p>So the question becomes how often in any given game are all those ducks lining up to make these feats shine vs how many times its better to not use them at all? </p><p></p><p>pretty much the same as with every other feat choice or character build option.</p><p></p><p>how many attacks and shining moments do mobile or charger or both together get you over time in actual play? </p><p></p><p>how many times does mage slayer really turn the tide of battle in actual play? </p><p></p><p>those wont lend themselves to white room excel tabulation tho so... not as many <em>expert</em> opinions.</p><p></p><p>To me, over time, it seems like doing more of the same is good - adding another plus or doing another die or whatever - but as far as actual tactical play works out it is the cases where you can do something new or take something big from rare to common (like say imposing disad on saves vs anything - but yes - concentration checks are big) that gets you big swings when it matters.</p><p></p><p>"I did +50 when my downed disadvantaged foe is hit by all five of my attacks in a round" is sure a woo hoo moment... but against such a foe how often would they have been up if you hand't but the rest of the turn played out anyway?</p><p></p><p>How many PCs were just un-paralyzed by that disadvantaged concentration check?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7435648, member: 6919838"] Experts claims should be taken at face value without proof, even if they are unwilling to provide data to support specific claims like double... right? thats the whole basis of the I-intific method, isn't it? Seriously though, when something as simple as fog cloud shuts down advantages... but we cant talk about that cuz its not in every monster... the difference between theory and actual play grows. In the right circumstances, under the right assumptions, against the right foes with the right limitations.... these feats are quite impressive. Elsewhere, as even some of the proponents says, you would be wise to not use them and shoot normally. So the question becomes how often in any given game are all those ducks lining up to make these feats shine vs how many times its better to not use them at all? pretty much the same as with every other feat choice or character build option. how many attacks and shining moments do mobile or charger or both together get you over time in actual play? how many times does mage slayer really turn the tide of battle in actual play? those wont lend themselves to white room excel tabulation tho so... not as many [I]expert[/I] opinions. To me, over time, it seems like doing more of the same is good - adding another plus or doing another die or whatever - but as far as actual tactical play works out it is the cases where you can do something new or take something big from rare to common (like say imposing disad on saves vs anything - but yes - concentration checks are big) that gets you big swings when it matters. "I did +50 when my downed disadvantaged foe is hit by all five of my attacks in a round" is sure a woo hoo moment... but against such a foe how often would they have been up if you hand't but the rest of the turn played out anyway? How many PCs were just un-paralyzed by that disadvantaged concentration check? [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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