Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes Great Weapon Master and Sharpshooter so good?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7435891" data-attributes="member: 6919838"><p>i find it hilarious that after actually quoting a small piece of the rather wordy post i made you decided to put "" around something i did not say.</p><p></p><p>But thats fine. Shows the strength of your position.</p><p></p><p>In response let me do the opposite and actually put in "" things you have said on this thread...</p><p></p><p>"Damage is where the game is at."</p><p></p><p>Thats the underlying basis os the complaints about these feats - that they allow the production of higher amounts of damage in certain situations.</p><p></p><p>i will submit that in my experience total damage and especially DPR (another point you focus on) is less important than relative damage or effective damage or the single biggest aspect of the game - number of actions. A **lot* more gain can be accomplished by denying the enemy actions or providing them disadvantage on actions they take *in my experience* in a lot more circumstances than trying to maximize DPR at the cost of a party say focusing on supporting the GWM.</p><p></p><p>Again to quote you...</p><p></p><p>"I do not deny it requires a considerable level of system mastery to use right.</p><p><strong>Actually that's another black mark against the feat. A feat that encourages casual players to take mathematically-unsound actions (using the feat in circumstances where it statistically lowers your DPR) is a bad feat.</strong></p><p>Anyway, once your players have achieved suffienct system expertise, the feat is a damage-enabler bar none. There simply is no other way to reach the pinnacles of DPR. Your party simply will end up focusing all their minmax efforts on the GWMers (since that's much more worthwhile than wasting it on others)."</p><p></p><p>So, even as the latter part of that quote drives to the focusing the party on the damage from the GMW instead of the other possibilities - of course how many actions you cost the other side and how many times they miss are things not lending themselves easily to excel white room spreadsheets - the mid-part is aditting that the feat can be good or can be bad... depending on the circumstance and the numbers...</p><p></p><p>If that is the case, then it seems obvious that the frequency of the circumstances where "its good" and that "its bad" will vary from table to table outside of formal league play with mandatory pre-set encounters 9or outside of static white room excel sheet assumptions.)</p><p></p><p>But, in my experience, battles are won and lost in actual play more often *not* by DPR but by the relative outputs and restoration rates of both side and that is at least as often as not decided by denying effective actions to one side or the other than it is by just winning a race.</p><p></p><p>The exceptions in my experience tend to be very brief encounters with seriously under-capable adversaries - like say many of the warm-up and mid-card encounters - many of which are flashes over and (effectively) decided 9if not done) in a round or two. </p><p></p><p>For fights that last, rounds in which you de-tooth the boss or some of the main damage dealers - do far more to shift the outcome than does some extra damage output from one character due to throwing lots of actions or power/resources from multiple characters to support one feat.</p><p></p><p>But again, like most every thing, this will vary a lot from table to table - whether or not the excel sheet says so.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7435891, member: 6919838"] i find it hilarious that after actually quoting a small piece of the rather wordy post i made you decided to put "" around something i did not say. But thats fine. Shows the strength of your position. In response let me do the opposite and actually put in "" things you have said on this thread... "Damage is where the game is at." Thats the underlying basis os the complaints about these feats - that they allow the production of higher amounts of damage in certain situations. i will submit that in my experience total damage and especially DPR (another point you focus on) is less important than relative damage or effective damage or the single biggest aspect of the game - number of actions. A **lot* more gain can be accomplished by denying the enemy actions or providing them disadvantage on actions they take *in my experience* in a lot more circumstances than trying to maximize DPR at the cost of a party say focusing on supporting the GWM. Again to quote you... "I do not deny it requires a considerable level of system mastery to use right. [B]Actually that's another black mark against the feat. A feat that encourages casual players to take mathematically-unsound actions (using the feat in circumstances where it statistically lowers your DPR) is a bad feat.[/B] Anyway, once your players have achieved suffienct system expertise, the feat is a damage-enabler bar none. There simply is no other way to reach the pinnacles of DPR. Your party simply will end up focusing all their minmax efforts on the GWMers (since that's much more worthwhile than wasting it on others)." So, even as the latter part of that quote drives to the focusing the party on the damage from the GMW instead of the other possibilities - of course how many actions you cost the other side and how many times they miss are things not lending themselves easily to excel white room spreadsheets - the mid-part is aditting that the feat can be good or can be bad... depending on the circumstance and the numbers... If that is the case, then it seems obvious that the frequency of the circumstances where "its good" and that "its bad" will vary from table to table outside of formal league play with mandatory pre-set encounters 9or outside of static white room excel sheet assumptions.) But, in my experience, battles are won and lost in actual play more often *not* by DPR but by the relative outputs and restoration rates of both side and that is at least as often as not decided by denying effective actions to one side or the other than it is by just winning a race. The exceptions in my experience tend to be very brief encounters with seriously under-capable adversaries - like say many of the warm-up and mid-card encounters - many of which are flashes over and (effectively) decided 9if not done) in a round or two. For fights that last, rounds in which you de-tooth the boss or some of the main damage dealers - do far more to shift the outcome than does some extra damage output from one character due to throwing lots of actions or power/resources from multiple characters to support one feat. But again, like most every thing, this will vary a lot from table to table - whether or not the excel sheet says so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes Great Weapon Master and Sharpshooter so good?
Top