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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="CapnZapp" data-source="post: 7439895" data-attributes="member: 12731"><p>Goblins have 7 hit points. ANY attack will kill them (since you need to roll a 1 on top of your +5 from ability to not to). They are hardly representative of monster enemies. </p><p></p><p>In fact, goblins are so inappropriate as example critters, I call it out: using them to play up the benefits of TWF is grossly mischaracterizing the relative worth of the various play styles. Anyone that does should simply not be trusted. Yes, a TWF fighter is a good goblin killer, but that does not matter in the least. The <em>overwhelming</em> majority of 5E monsters have much more hp than you can remove with a simple 1d8+5 attack.</p><p></p><p>GWM and SS create two tiers of martial characters. The ones that deal massive damage, and the ones that do not. </p><p></p><p>If you're happy doing significantly less damage than your ally, all is well, and this discussion is not for you. Of course, you should have no problem balancing the two since after all - damage is not important to you so you won't have any problems getting relatively more of it.</p><p></p><p>But if you're like many players, getting to be much less effective at your number one job (killing monsters) is not fun.</p><p></p><p>And if you have any sympathy for your fellow gamers you <em>will</em> agree these feats need fixing. </p><p></p><p>I am not accusing players who choose TWF to be losers. I WANT the rules to support TWFers and dagger throwers and spear chuckers. I am just being realistic when I say these concepts cannot compete in DPR which limits their attractiveness for far too many players, reducing variety for no good reason.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7439895, member: 12731"] Goblins have 7 hit points. ANY attack will kill them (since you need to roll a 1 on top of your +5 from ability to not to). They are hardly representative of monster enemies. In fact, goblins are so inappropriate as example critters, I call it out: using them to play up the benefits of TWF is grossly mischaracterizing the relative worth of the various play styles. Anyone that does should simply not be trusted. Yes, a TWF fighter is a good goblin killer, but that does not matter in the least. The [I]overwhelming[/I] majority of 5E monsters have much more hp than you can remove with a simple 1d8+5 attack. GWM and SS create two tiers of martial characters. The ones that deal massive damage, and the ones that do not. If you're happy doing significantly less damage than your ally, all is well, and this discussion is not for you. Of course, you should have no problem balancing the two since after all - damage is not important to you so you won't have any problems getting relatively more of it. But if you're like many players, getting to be much less effective at your number one job (killing monsters) is not fun. And if you have any sympathy for your fellow gamers you [I]will[/I] agree these feats need fixing. I am not accusing players who choose TWF to be losers. I WANT the rules to support TWFers and dagger throwers and spear chuckers. I am just being realistic when I say these concepts cannot compete in DPR which limits their attractiveness for far too many players, reducing variety for no good reason. [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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