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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="Ovinomancer" data-source="post: 7439990" data-attributes="member: 16814"><p>So, zombies. 22 hitpoints. TWF has trouble with these if you're your looking at straight out kills, as TWF requires 2 hits for it to be possible. So you only have 2 normal hits, 1 crit 1 normal, and 2 crit cases to solve for.</p><p></p><p>2 normal hits is 2d8+6, or 2d8 needing a 16, so 0.016 chance of max damage roll.</p><p></p><p>1 normal 1 crit is 3d8+6. 3d8 needing a 16 or better is 0.316.</p><p></p><p>2 crit is 4d8+6 needing 16 or better or 0.701.</p><p></p><p>Hit chance for 2 hits vs AC 8 with +5 are:</p><p></p><p>2 normal .85x.85= .7225</p><p>1 normal 1 crit .85x.05 = .0425</p><p>2 crit = .05x.05 = .0025</p><p></p><p>Adding up its [0.016x0.7225] + [0.316 x 0.0425] + [0.701 x 0.0025] = 0.01156 + 0.001343 + 0.00175 = 0.0147. TWF is NOT doing a good job outright killing zombies.</p><p></p><p>GWF, on the other hand, is in it's perfect zone. -5/+10, need 13 or better to hit AC 8. Only considering a normal hit without a second attack or crit chance (because it wins right there), you have</p><p></p><p>Needs to roll 2d6+13 > 22 or 2d6 > 9. With GWF that's 0.494 chance. Multiple by chance of normal hit 0.35 and you get 0.173. That's already 10x greater than TWF. It get's lots worse adding crits and second attacks. Overall chance to kill a zombie is .272, or 18.5 time the 1 hit kill chance of TWF.</p><p></p><p>----------------</p><p></p><p>To me, the best fix for GWM is another <strong>OR</strong>. You can either get the cleaves <strong>OR </strong>power attack. If you cleave, you can't power attack same round, if you power attack, you can't cleave same round. Done.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7439990, member: 16814"] So, zombies. 22 hitpoints. TWF has trouble with these if you're your looking at straight out kills, as TWF requires 2 hits for it to be possible. So you only have 2 normal hits, 1 crit 1 normal, and 2 crit cases to solve for. 2 normal hits is 2d8+6, or 2d8 needing a 16, so 0.016 chance of max damage roll. 1 normal 1 crit is 3d8+6. 3d8 needing a 16 or better is 0.316. 2 crit is 4d8+6 needing 16 or better or 0.701. Hit chance for 2 hits vs AC 8 with +5 are: 2 normal .85x.85= .7225 1 normal 1 crit .85x.05 = .0425 2 crit = .05x.05 = .0025 Adding up its [0.016x0.7225] + [0.316 x 0.0425] + [0.701 x 0.0025] = 0.01156 + 0.001343 + 0.00175 = 0.0147. TWF is NOT doing a good job outright killing zombies. GWF, on the other hand, is in it's perfect zone. -5/+10, need 13 or better to hit AC 8. Only considering a normal hit without a second attack or crit chance (because it wins right there), you have Needs to roll 2d6+13 > 22 or 2d6 > 9. With GWF that's 0.494 chance. Multiple by chance of normal hit 0.35 and you get 0.173. That's already 10x greater than TWF. It get's lots worse adding crits and second attacks. Overall chance to kill a zombie is .272, or 18.5 time the 1 hit kill chance of TWF. ---------------- To me, the best fix for GWM is another [B]OR[/B]. You can either get the cleaves [B]OR [/B]power attack. If you cleave, you can't power attack same round, if you power attack, you can't cleave same round. Done. [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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