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Community
General Tabletop Discussion
*Dungeons & Dragons
What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="Ovinomancer" data-source="post: 7441559" data-attributes="member: 16814"><p>It's a benefit to my games. There, statement refuted. And, to head it off at the pass, it's a benefit because it allows players that care to invest in build options they like and it doesn't distort my games if taken. I don't even really have to work around it much, and I have players that like to tweak builds and have a strong grasp of tactics. I do, however, do more than just fights, so maybe that's why I don't see it as such a problem -- the barbarian hits really hard but then finds out dumping CHA has bad effects when diplomacy is called for. I also have plenty of encounters where reducing hp isn't the primary goal. So, it works fine for me, and my players enjoy the option. </p><p></p><p>Would a different option be similarly good? Sure, I guess, but that's counterfactual and a poor argument. There's lots of things that could have been different and we can't evaluate hypothetical different things because they didn't happen. Insisting that WotC could have done a better job by you is fine, I guess, but WotC really doesn't care about your crusade here and aren't going to publish a new version officially just to suit your tastes. What's written is fine. Now, if you want to talk about ways to make it better for you and your style, there's plenty to talk about. I've presented quite a few options myself that address your complaints. I like talking about game design, the grittier the better, which, come to think of it, is probably why I find your cries for official redress so odd - design-wise the published feats work as intended: they're optional rules with the caveat that you'll need to adjust the game to fit. That seems right to me.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7441559, member: 16814"] It's a benefit to my games. There, statement refuted. And, to head it off at the pass, it's a benefit because it allows players that care to invest in build options they like and it doesn't distort my games if taken. I don't even really have to work around it much, and I have players that like to tweak builds and have a strong grasp of tactics. I do, however, do more than just fights, so maybe that's why I don't see it as such a problem -- the barbarian hits really hard but then finds out dumping CHA has bad effects when diplomacy is called for. I also have plenty of encounters where reducing hp isn't the primary goal. So, it works fine for me, and my players enjoy the option. Would a different option be similarly good? Sure, I guess, but that's counterfactual and a poor argument. There's lots of things that could have been different and we can't evaluate hypothetical different things because they didn't happen. Insisting that WotC could have done a better job by you is fine, I guess, but WotC really doesn't care about your crusade here and aren't going to publish a new version officially just to suit your tastes. What's written is fine. Now, if you want to talk about ways to make it better for you and your style, there's plenty to talk about. I've presented quite a few options myself that address your complaints. I like talking about game design, the grittier the better, which, come to think of it, is probably why I find your cries for official redress so odd - design-wise the published feats work as intended: they're optional rules with the caveat that you'll need to adjust the game to fit. That seems right to me. [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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