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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="Ovinomancer" data-source="post: 7442210" data-attributes="member: 16814"><p>To jump in, I'm not invalidating your experience. I've been in quite a few if these threads correcting maths and showing that GWM and SS are indeed powerful choices and can, in the extremes, lead to dramatic differences to the point of completely overshadowing other choices. So, I'm clearly not denying the problem can exist.</p><p></p><p>What I said was that they aren't a problem <em>for me</em> because my games are not as combat focused and often involve challenges that aren't "reduce hitpoints at the fastest rate." The counterclaim was that <em>my</em> game didn't exist. How you reached the idea that I was denying your game I cannot fathom.</p><p></p><p>Clearly, if you play where combats are primary focus and have optimizing players, these feats are a problem I've offered numerous choices to offset this, as I clearly see how that problem can obtain. My game isn't better than your game, it's <em>different</em>. I'll offer suggestions to help overcome problems others are having because differences exist and playstyles are varied. </p><p></p><p>What I categorically reject is the notion that WotC owes anyone a redo because they've chosen to use optional rules and yet refuse to make adjustments because of that. The rules do not promise you everything works with all or any options turned on; you, as players, have the duty to make it work for you. Period. Want help, I and scores of others are willing.</p><p></p><p>As an aside, I have lots of issues with LFQW, and enjoy that 5e had tamped that down greatly. Your assumptions about my opinions and motivations are incorrect on almost all counts.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7442210, member: 16814"] To jump in, I'm not invalidating your experience. I've been in quite a few if these threads correcting maths and showing that GWM and SS are indeed powerful choices and can, in the extremes, lead to dramatic differences to the point of completely overshadowing other choices. So, I'm clearly not denying the problem can exist. What I said was that they aren't a problem [i]for me[/i] because my games are not as combat focused and often involve challenges that aren't "reduce hitpoints at the fastest rate." The counterclaim was that [i]my[/i] game didn't exist. How you reached the idea that I was denying your game I cannot fathom. Clearly, if you play where combats are primary focus and have optimizing players, these feats are a problem I've offered numerous choices to offset this, as I clearly see how that problem can obtain. My game isn't better than your game, it's [i]different[/i]. I'll offer suggestions to help overcome problems others are having because differences exist and playstyles are varied. What I categorically reject is the notion that WotC owes anyone a redo because they've chosen to use optional rules and yet refuse to make adjustments because of that. The rules do not promise you everything works with all or any options turned on; you, as players, have the duty to make it work for you. Period. Want help, I and scores of others are willing. As an aside, I have lots of issues with LFQW, and enjoy that 5e had tamped that down greatly. Your assumptions about my opinions and motivations are incorrect on almost all counts. [/QUOTE]
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