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General Tabletop Discussion
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What Makes One System Better Than Another?
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<blockquote data-quote="Wombat" data-source="post: 4728407" data-attributes="member: 8447"><p>What makes one system better than another?</p><p></p><p>It depends on what you want out of gaming. Seriously.</p><p></p><p>I love <em>Ars Magica</em>. I love <em>Over the Edge</em>. I love <em>7th Sea</em>. I love <em>Unknown Armies</em>. I love <em>HarnMaster</em>. I love <em>Arcana Evolved</em>. I love <em>World of Darkness</em>. Which one is best? All of them, depending on what I am trying to do.</p><p></p><p>One of my most important gaming truisms is "Fit the system to the setting, rather than the setting to the system." If you want a combat-centred game, you want one kind of rules; if you want social interactions to dominate, you need another; if you want magic as the central point, you need yet another; if you want a wild cross-section of technologies and races, you need yet another. One of my biggest gripes is trying to force a setting to conform to a system, thus warping the setting. Nah, choose the setting first and <em>then </em>choose the system that matches it best.</p><p></p><p>There is no "perfect" system. I have been playing rpgs for over 30 years now and, while I have certain favourites, I have no single game system that floats every time above the others. I have no pure system loyalty, and I am happy with that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 4728407, member: 8447"] What makes one system better than another? It depends on what you want out of gaming. Seriously. I love [I]Ars Magica[/I]. I love [I]Over the Edge[/I]. I love [I]7th Sea[/I]. I love [I]Unknown Armies[/I]. I love [I]HarnMaster[/I]. I love [I]Arcana Evolved[/I]. I love [I]World of Darkness[/I]. Which one is best? All of them, depending on what I am trying to do. One of my most important gaming truisms is "Fit the system to the setting, rather than the setting to the system." If you want a combat-centred game, you want one kind of rules; if you want social interactions to dominate, you need another; if you want magic as the central point, you need yet another; if you want a wild cross-section of technologies and races, you need yet another. One of my biggest gripes is trying to force a setting to conform to a system, thus warping the setting. Nah, choose the setting first and [I]then [/I]choose the system that matches it best. There is no "perfect" system. I have been playing rpgs for over 30 years now and, while I have certain favourites, I have no single game system that floats every time above the others. I have no pure system loyalty, and I am happy with that. :) [/QUOTE]
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