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What Makes One System Better Than Another?
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<blockquote data-quote="Dragonbait" data-source="post: 4729996" data-attributes="member: 29182"><p>Now that I've played through multiple systems of D&D along with a number of other games I've discovered that I like games that:</p><p></p><p>Simple over complexity. There -is- a point where the game becomes too simple (Fuzion lite, for example) but I've found that I really like most actions to be able to be resolved within 1 or 2 rolls. If I have to roll to use a weapon, then roll to hit, then wait for the enemy to roll to defend, then I roll for damage and then wait for the enemy to resist damage EACH ACTION then the game is too bogged down for me. I like to keep things moving.</p><p></p><p>Games that people play together. In general, D&D is pretty good about giving everyone something to do every round. I don't like games where most of the action for each hour focuses on one character. When I played Shadowrun, for instance, The first hour of the game was the hacker's hour, the second hour was the sneaky character's hour, the third hour was the gun bunny's hour and so on. It got boring. Yes, it could have been the GM, but I've spoken to fans of Shadowrun and they said that that was pretty normal.</p><p></p><p>Simulationist vs. Abstract. Never sure where I fell into on that one, but I think I'm more of an abstract gamer (or Gamist gamer). Keeping track of Endurance, hit points, mental points, and ongoing effects becomes too cumbersome for me.</p><p></p><p>In the end, I get frustrated when a game slows down because of the system. I only like it when games slow down because of the role-playing.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4729996, member: 29182"] Now that I've played through multiple systems of D&D along with a number of other games I've discovered that I like games that: Simple over complexity. There -is- a point where the game becomes too simple (Fuzion lite, for example) but I've found that I really like most actions to be able to be resolved within 1 or 2 rolls. If I have to roll to use a weapon, then roll to hit, then wait for the enemy to roll to defend, then I roll for damage and then wait for the enemy to resist damage EACH ACTION then the game is too bogged down for me. I like to keep things moving. Games that people play together. In general, D&D is pretty good about giving everyone something to do every round. I don't like games where most of the action for each hour focuses on one character. When I played Shadowrun, for instance, The first hour of the game was the hacker's hour, the second hour was the sneaky character's hour, the third hour was the gun bunny's hour and so on. It got boring. Yes, it could have been the GM, but I've spoken to fans of Shadowrun and they said that that was pretty normal. Simulationist vs. Abstract. Never sure where I fell into on that one, but I think I'm more of an abstract gamer (or Gamist gamer). Keeping track of Endurance, hit points, mental points, and ongoing effects becomes too cumbersome for me. In the end, I get frustrated when a game slows down because of the system. I only like it when games slow down because of the role-playing. [/QUOTE]
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