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General Tabletop Discussion
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What Makes One System Better Than Another?
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<blockquote data-quote="rogueboy" data-source="post: 4732676" data-attributes="member: 61742"><p>This is largely what I've come to the conclusion of, but I'm not entirely sure what the best way to implement this is... one thought I've had (though I'm not sure how well it would address point #2) is to have fairly basic rules as the base-line, with optional rules that add more mechanics/realism/etc. Does that work well enough for your second point? Do you have any ideas about how else to deal with this? I definitely agree that your first point (easy basics so newcomers aren't overwhelmed) is a critical point to any system. I see 2 basic ways to do this: simple basic rules with optional rules for more complexity or complex basic rules with optional rules to simplify them (replacing the more base rules).</p><p></p><p></p><p></p><p>I'm not quite sure I understand what you're saying here... are you saying that having a small player base is a bad thing? You're third sentence seems to imply that, but the last sentence seems to argue against that. Just trying to make sure I understand what you're saying.</p><p></p><p></p><p></p><p>I like it!</p></blockquote><p></p>
[QUOTE="rogueboy, post: 4732676, member: 61742"] This is largely what I've come to the conclusion of, but I'm not entirely sure what the best way to implement this is... one thought I've had (though I'm not sure how well it would address point #2) is to have fairly basic rules as the base-line, with optional rules that add more mechanics/realism/etc. Does that work well enough for your second point? Do you have any ideas about how else to deal with this? I definitely agree that your first point (easy basics so newcomers aren't overwhelmed) is a critical point to any system. I see 2 basic ways to do this: simple basic rules with optional rules for more complexity or complex basic rules with optional rules to simplify them (replacing the more base rules). I'm not quite sure I understand what you're saying here... are you saying that having a small player base is a bad thing? You're third sentence seems to imply that, but the last sentence seems to argue against that. Just trying to make sure I understand what you're saying. I like it! [/QUOTE]
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