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What makes setting lore "actually matter" to the players?
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<blockquote data-quote="Thomas Shey" data-source="post: 9811628" data-attributes="member: 7026617"><p>Bluntly? Inform the mechanics in some fashion. Nothing else will matter to some of them, and even for those who it <em>can</em> matter to, on the whole if it doesn't impact the mechanics, its prone to losing.</p><p></p><p></p><p></p><p>That's the point, here. As I've noted before, some people are here just to fight things, overact, and solve puzzles. Lore can impact the latter, and sometimes manage the middle, but it doesn't tend to matter to the first, and even to the latter two, one lore is largely as good as another.</p><p></p><p>It sounds tautological, but <em>lore matters to people who care about lore</em> and to the degree there's any serious engagement there, I'm not sold that's the majority of players.</p><p></p><p></p><p></p><p>As I think I've made clear, I don't believe there is such a set of properties for every, or perhaps even the majority of players. Lore exists for the entertainment of the people creating or running the campaign (and perhaps not all of them), and the subset that <em>does</em> care.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9811628, member: 7026617"] Bluntly? Inform the mechanics in some fashion. Nothing else will matter to some of them, and even for those who it [I]can[/I] matter to, on the whole if it doesn't impact the mechanics, its prone to losing. That's the point, here. As I've noted before, some people are here just to fight things, overact, and solve puzzles. Lore can impact the latter, and sometimes manage the middle, but it doesn't tend to matter to the first, and even to the latter two, one lore is largely as good as another. It sounds tautological, but [I]lore matters to people who care about lore[/I] and to the degree there's any serious engagement there, I'm not sold that's the majority of players. As I think I've made clear, I don't believe there is such a set of properties for every, or perhaps even the majority of players. Lore exists for the entertainment of the people creating or running the campaign (and perhaps not all of them), and the subset that [I]does[/I] care. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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