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Community
General Tabletop Discussion
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What makes setting lore "actually matter" to the players?
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<blockquote data-quote="Thomas Shey" data-source="post: 9811660" data-attributes="member: 7026617"><p>I think you're making a categorical error here. Let me explain why.</p><p></p><p>Both Middle Earth and the Witcher's setting has a previous existance that would have been absorbed by people in a fashion where lore and setting is more critical <em>as a primary element of the experience</em> before hitting it in a game context. There focal point is going to be much more focused on things where the lore is front and center (books), or at least somewhat more focused on it (the way the computer games were structured), so they're going to come in with that lore as a big part of why they're there in the first place. You may well see a similar case with people who've read a lot of Forgotten Realms based D&D fiction.</p><p></p><p>But in the latter case at least, that isn't every player; it isn't likely to even be a majority of them. So the lore matters a lot less than someone seeking out a Witcher RPG or a Middle Earth based one, than someone simply setting out to play D&D or some other game without a heavy media tie-in.</p><p></p><p></p><p></p><p>I don't think so. For most of them there's a certain basic look-and-feel they want, but that's far from them really sinking into the lore in any significant way. And its easy to tell because they'll play an elf in vastly different settings exactly the same, even if the lore for them is wildly different.</p><p></p><p></p><p></p><p>I think you're overestimating how much they'd think about it. They'd just decide it was an odd elf. Because they're connection isn't otherwise that deep.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9811660, member: 7026617"] I think you're making a categorical error here. Let me explain why. Both Middle Earth and the Witcher's setting has a previous existance that would have been absorbed by people in a fashion where lore and setting is more critical [I]as a primary element of the experience[/I] before hitting it in a game context. There focal point is going to be much more focused on things where the lore is front and center (books), or at least somewhat more focused on it (the way the computer games were structured), so they're going to come in with that lore as a big part of why they're there in the first place. You may well see a similar case with people who've read a lot of Forgotten Realms based D&D fiction. But in the latter case at least, that isn't every player; it isn't likely to even be a majority of them. So the lore matters a lot less than someone seeking out a Witcher RPG or a Middle Earth based one, than someone simply setting out to play D&D or some other game without a heavy media tie-in. I don't think so. For most of them there's a certain basic look-and-feel they want, but that's far from them really sinking into the lore in any significant way. And its easy to tell because they'll play an elf in vastly different settings exactly the same, even if the lore for them is wildly different. I think you're overestimating how much they'd think about it. They'd just decide it was an odd elf. Because they're connection isn't otherwise that deep. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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