Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9811676" data-attributes="member: 29398"><p>The thread title drew me in but I wasn't expecting the OP to focus so closely on species-based lore and differences. On that front I agree with the OP in that I too am happy to stick with just the Tolkein basics as far as PC-playable species goes, and while the species have their own lore in my setting it's almost never relevant in play (other than divine stuff, see below).</p><p></p><p>Instead, IME the lore "really matters to the players" in two very common instances:</p><p></p><p>--- players who wish to play Clerics or Paladins (or similar) need to interact with the setting lore in order to decide on their deity or pantheon and then roleplay their worship of that deity; ditto perhaps for classes or characters that come with a Patron of some sort. This one's pretty obvious.</p><p>--- when the lore directly informs the current story, adventure, mission, or what-have-you and the players in-character thus need to research into that lore. Usually, this means looking into the in-setting history of how and why things got to the point they're at now in order to provide a better or clearer idea of what best to do next, and can be on a micro or macro scale. Sometimes instead it means looking into the lore in order to (try to) assess what future effects their current actions might produce.</p><p></p><p>The only other time setting lore tends to rear its head is in fits and starts during downtime activities, when the PCs interact with elements of the non-adventuring population and-or places in the setting.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9811676, member: 29398"] The thread title drew me in but I wasn't expecting the OP to focus so closely on species-based lore and differences. On that front I agree with the OP in that I too am happy to stick with just the Tolkein basics as far as PC-playable species goes, and while the species have their own lore in my setting it's almost never relevant in play (other than divine stuff, see below). Instead, IME the lore "really matters to the players" in two very common instances: --- players who wish to play Clerics or Paladins (or similar) need to interact with the setting lore in order to decide on their deity or pantheon and then roleplay their worship of that deity; ditto perhaps for classes or characters that come with a Patron of some sort. This one's pretty obvious. --- when the lore directly informs the current story, adventure, mission, or what-have-you and the players in-character thus need to research into that lore. Usually, this means looking into the in-setting history of how and why things got to the point they're at now in order to provide a better or clearer idea of what best to do next, and can be on a micro or macro scale. Sometimes instead it means looking into the lore in order to (try to) assess what future effects their current actions might produce. The only other time setting lore tends to rear its head is in fits and starts during downtime activities, when the PCs interact with elements of the non-adventuring population and-or places in the setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
Top