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What makes setting lore "actually matter" to the players?
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<blockquote data-quote="SableWyvern" data-source="post: 9811824" data-attributes="member: 1008"><p>A lot of this conversation seems to be begging the question, to me.</p><p></p><p>If I like a setting, if I'm inspired to run a game in that setting, then I will do so. If I, as a GM, count as a player for the purposes of this discussion, then I can't really answer the question with anything more than saying that what makes the lore matter is the fact that it inspires me to want to run a game. But there is no set list of things that will do this -- I take each game on it's merits. Once you dig down at all, the things that interest me about Mythic Bastionland and the things that interest me about the 1e Savage Frontier have almost no crossover.</p><p></p><p>My players trust that if I'm inspired to run a game, they'll almost certainly enjoy playing it. I don't really make any effort to ensure the lore "matters" to the players, but if they buy into the game and participate in it, then the aspects of the lore that are relevant to the campaign that eventuates will matter because they're relevant to the campaign we're participating in.</p><p></p><p>If the question is what ensures they matter or are relevant ... I don't get it? If you're playing in a setting, the facts of the setting are going to matter when the PCs interact with the world. How can they not?</p><p></p><p>If the question is more like, "How do you make the dramatic pre-historical events the author has poured their heart and soul into describing, matter?" then my answer is, you either ensure during the design process that they're relevant in some way to what's happening <em>right now</em>, or they aren't aren't going to matter to the players. And that's OK. Why does it need to matter?</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9811824, member: 1008"] A lot of this conversation seems to be begging the question, to me. If I like a setting, if I'm inspired to run a game in that setting, then I will do so. If I, as a GM, count as a player for the purposes of this discussion, then I can't really answer the question with anything more than saying that what makes the lore matter is the fact that it inspires me to want to run a game. But there is no set list of things that will do this -- I take each game on it's merits. Once you dig down at all, the things that interest me about Mythic Bastionland and the things that interest me about the 1e Savage Frontier have almost no crossover. My players trust that if I'm inspired to run a game, they'll almost certainly enjoy playing it. I don't really make any effort to ensure the lore "matters" to the players, but if they buy into the game and participate in it, then the aspects of the lore that are relevant to the campaign that eventuates will matter because they're relevant to the campaign we're participating in. If the question is what ensures they matter or are relevant ... I don't get it? If you're playing in a setting, the facts of the setting are going to matter when the PCs interact with the world. How can they not? If the question is more like, "How do you make the dramatic pre-historical events the author has poured their heart and soul into describing, matter?" then my answer is, you either ensure during the design process that they're relevant in some way to what's happening [I]right now[/I], or they aren't aren't going to matter to the players. And that's OK. Why does it need to matter? [/QUOTE]
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What makes setting lore "actually matter" to the players?
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