Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zarionofarabel" data-source="post: 9811848" data-attributes="member: 7026405"><p>That's why I became a fan of The Most Generic Fantasy Setting Ever (tm). Someone upthread made a comment about how using generic elves and dwarves makes it easier to get players on board and it's totally true. If I can explain the lore of a race by saying it's just like the most common version of the race, that everyone knows, then it's super easy to get people on board with the tropes of the setting. If I have to spend an hour explaining why "my elvez are different and kewl" then I'm probably gonna watch most folks eyes glaze over a few minutes into the explanation. I know amongst YT DMs there is a definite prevalence for the idea that in order to be a "good DM" you absolutely must have your own homebrew setting. The problem is most of the settings are not very interesting, and alot of them are virtually nonsensical. It's like its a competition to make the weirdest, hardest to follow/understand, setting. Then they do an AP and nobody watches it because the amount of lore you need to learn just to have the slightest idea what's going on is not the kind of thing anyone other than the people participating in the game is willing to do. I was never the hugest fan of Forgotten Realms (not at all really) and I liked Greyhawk only marginally better (don't know the lore as well) but at least I could have a conversation with other GMs about the setting. Nowadays there is no discussion about setting, just a comparison about how that persons setting makes even less sense, or is "kewler" or more innovative (not at all) than the "generic" ones. Give me a generic setting any day over a bespoke one, at least I can explain it to people quickly and get to gaming instead of needing hours of explanation of how it's different, and not at all better or more interesting in any real way.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9811848, member: 7026405"] That's why I became a fan of The Most Generic Fantasy Setting Ever (tm). Someone upthread made a comment about how using generic elves and dwarves makes it easier to get players on board and it's totally true. If I can explain the lore of a race by saying it's just like the most common version of the race, that everyone knows, then it's super easy to get people on board with the tropes of the setting. If I have to spend an hour explaining why "my elvez are different and kewl" then I'm probably gonna watch most folks eyes glaze over a few minutes into the explanation. I know amongst YT DMs there is a definite prevalence for the idea that in order to be a "good DM" you absolutely must have your own homebrew setting. The problem is most of the settings are not very interesting, and alot of them are virtually nonsensical. It's like its a competition to make the weirdest, hardest to follow/understand, setting. Then they do an AP and nobody watches it because the amount of lore you need to learn just to have the slightest idea what's going on is not the kind of thing anyone other than the people participating in the game is willing to do. I was never the hugest fan of Forgotten Realms (not at all really) and I liked Greyhawk only marginally better (don't know the lore as well) but at least I could have a conversation with other GMs about the setting. Nowadays there is no discussion about setting, just a comparison about how that persons setting makes even less sense, or is "kewler" or more innovative (not at all) than the "generic" ones. Give me a generic setting any day over a bespoke one, at least I can explain it to people quickly and get to gaming instead of needing hours of explanation of how it's different, and not at all better or more interesting in any real way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
Top