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What makes setting lore "actually matter" to the players?
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<blockquote data-quote="pemerton" data-source="post: 9813266" data-attributes="member: 42582"><p>The campaign went for around 11 years, from the beginning of 1998 (or thereabouts) to the end of 2008. My estimate is that we played for somewhere over 1000 hours. (In the neighbourhood of 300 sessions.)</p><p></p><p>The player who prepared this chart joined in the second or third year (I can't remember now). At a certain point - I think some time in 2007 - he decided to write up the chart in order to consolidate his and everyone else's notes, about who everyone was and how they were all related to one another.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9813266, member: 42582"] The campaign went for around 11 years, from the beginning of 1998 (or thereabouts) to the end of 2008. My estimate is that we played for somewhere over 1000 hours. (In the neighbourhood of 300 sessions.) The player who prepared this chart joined in the second or third year (I can't remember now). At a certain point - I think some time in 2007 - he decided to write up the chart in order to consolidate his and everyone else's notes, about who everyone was and how they were all related to one another. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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