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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="plecostomus" data-source="post: 9814741" data-attributes="member: 7040041"><p>Just wanted to share a moment from my session tonight where players got really excited about some Dragonlance lore, and how I got there.</p><p></p><ol> <li data-xf-list-type="ol">At the first session, there was an aarakocra cleric NPC on the same ship as the PCs. No one interacted with her. They did know her name and profession because she'd been on the ship with them for the last couple days, but that was all they knew. They spent their available time with some fortuneteller NPCs instead.</li> <li data-xf-list-type="ol">As the players entered the dungeon, they realized the cleric had entered beforehand when they spotted her distinctly bird-like footprints in the dust.</li> <li data-xf-list-type="ol">They later learned the cleric has been causing trouble among the factions in the dungeon, and that she worships a mysterious god named Morgion who loves decay and keeping secrets.</li> <li data-xf-list-type="ol">The players found the crypt of an astrologer. It had murals on the ceiling of the astrologer making star maps. The players already know this dungeon is from an ancient period in Dragonlance history, and one asked if the stars in the murals have the same patterns as they do "now".</li> <li data-xf-list-type="ol">Particular to Dragonlance, constellations are divine indicators: when a constellation disappears, it means a god has descended to Krynn.</li> <li data-xf-list-type="ol">Particular to my game, in the age the players live the god Morgion has never had a constellation in the sky. </li> <li data-xf-list-type="ol">The rendition of the constellations in the astrologer's crypt showed a constellation for Morgion.</li> <li data-xf-list-type="ol">This led to a bunch more questions about the gods, and the players really loved the use of constellations in Dragonlance. They're now talking about making sure they check the stars when they get back outside so they can tell when things are going down and what gods are involved.</li> </ol><p>Back at Session Zero, I linked the players to my write-up of the Dragonlance creation story and told them they could read if they wanted to, and even say their characters knew the events described. No one read it.</p><p></p><p>Now they're getting the story anyway, in little pieces through this dungeon, and it's due to the questions they've been asking. So, this was pretty awesome.</p></blockquote><p></p>
[QUOTE="plecostomus, post: 9814741, member: 7040041"] Just wanted to share a moment from my session tonight where players got really excited about some Dragonlance lore, and how I got there. [LIST=1] [*]At the first session, there was an aarakocra cleric NPC on the same ship as the PCs. No one interacted with her. They did know her name and profession because she'd been on the ship with them for the last couple days, but that was all they knew. They spent their available time with some fortuneteller NPCs instead. [*]As the players entered the dungeon, they realized the cleric had entered beforehand when they spotted her distinctly bird-like footprints in the dust. [*]They later learned the cleric has been causing trouble among the factions in the dungeon, and that she worships a mysterious god named Morgion who loves decay and keeping secrets. [*]The players found the crypt of an astrologer. It had murals on the ceiling of the astrologer making star maps. The players already know this dungeon is from an ancient period in Dragonlance history, and one asked if the stars in the murals have the same patterns as they do "now". [*]Particular to Dragonlance, constellations are divine indicators: when a constellation disappears, it means a god has descended to Krynn. [*]Particular to my game, in the age the players live the god Morgion has never had a constellation in the sky. [*]The rendition of the constellations in the astrologer's crypt showed a constellation for Morgion. [*]This led to a bunch more questions about the gods, and the players really loved the use of constellations in Dragonlance. They're now talking about making sure they check the stars when they get back outside so they can tell when things are going down and what gods are involved. [/LIST] Back at Session Zero, I linked the players to my write-up of the Dragonlance creation story and told them they could read if they wanted to, and even say their characters knew the events described. No one read it. Now they're getting the story anyway, in little pieces through this dungeon, and it's due to the questions they've been asking. So, this was pretty awesome. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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