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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="zakael19" data-source="post: 9815612" data-attributes="member: 7044099"><p>I was watching a GDC talk by one of the designers of Magic, and he was tossing out a number of lessons he’d learned over his 20 years doing that job. One which I thought was interesting for this discussion was “give the players a sense of ownership.” Their specific example was the community landing on a joke creature, making it a meme/reference/mascot, and then WOTC in turn building on that by incorporating it in art and products in turn. </p><p></p><p>When I designed my setting frame for my in-person Daggerheart game, I typed out a quick paragraph for each ancestry talking about the ground truth of how they fit in the world - but with lots of “blank space.” I then included a pair of specific questions for each, one that helped define how they interacted with other ancestries; and one that added depth to the commonality behind the ancestry. I’ve got a new player joining, and he was super excited about the Firbolg blurb I wrote and to add his bits to those questions. Ownership and investment.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9815612, member: 7044099"] I was watching a GDC talk by one of the designers of Magic, and he was tossing out a number of lessons he’d learned over his 20 years doing that job. One which I thought was interesting for this discussion was “give the players a sense of ownership.” Their specific example was the community landing on a joke creature, making it a meme/reference/mascot, and then WOTC in turn building on that by incorporating it in art and products in turn. When I designed my setting frame for my in-person Daggerheart game, I typed out a quick paragraph for each ancestry talking about the ground truth of how they fit in the world - but with lots of “blank space.” I then included a pair of specific questions for each, one that helped define how they interacted with other ancestries; and one that added depth to the commonality behind the ancestry. I’ve got a new player joining, and he was super excited about the Firbolg blurb I wrote and to add his bits to those questions. Ownership and investment. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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