Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9816864" data-attributes="member: 87792"><p>Just to put things into perspective I'm simultaneously running two Daggerheart games right now for two groups with no one else in common - and for those who don't know Daggerheart there are 18 playable ancestries in the core rules, and the world's presented are half a dozen pages of guidelines and a blank map for people to add locations to at the start and going forward.</p><p></p><p>Two simultaneous campaigns. Five regular players in one, four in the other (plus one guest in each). And we're about fifteen sessions into one campaign and eleven into the other. And between the two campaigns every single regular's ancestry or their culture except one has been deeply important to them and to the campaign. (I can only think of one character between the two campaigns both has mattered for - and the "except one" is a social gamer and deeply invested enough to have created the STL for and 3d printed a model of the party mascot, and not from pre-existing parts). The lore has a huge effect on the campaign not despite but because of how little extraneous lore we started with show much we've been able to build. And I have never got or even seen such investment in their own individual parts of the setting by using something pre-fabricated outside the table and campaign.</p><p></p><p>And no I'm not a "Service DM". Last night I had three out of four players literally squirming in their seats at different times and two out of four for different events tell me "I should have seen that coming"; all of them had a blast and the most any had played with me before this campaign was a game of Crash Pandas. And I've been able to do that by building on and twisting what the players brought and are deeply invested in because it's theirs as much as mine.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9816864, member: 87792"] Just to put things into perspective I'm simultaneously running two Daggerheart games right now for two groups with no one else in common - and for those who don't know Daggerheart there are 18 playable ancestries in the core rules, and the world's presented are half a dozen pages of guidelines and a blank map for people to add locations to at the start and going forward. Two simultaneous campaigns. Five regular players in one, four in the other (plus one guest in each). And we're about fifteen sessions into one campaign and eleven into the other. And between the two campaigns every single regular's ancestry or their culture except one has been deeply important to them and to the campaign. (I can only think of one character between the two campaigns both has mattered for - and the "except one" is a social gamer and deeply invested enough to have created the STL for and 3d printed a model of the party mascot, and not from pre-existing parts). The lore has a huge effect on the campaign not despite but because of how little extraneous lore we started with show much we've been able to build. And I have never got or even seen such investment in their own individual parts of the setting by using something pre-fabricated outside the table and campaign. And no I'm not a "Service DM". Last night I had three out of four players literally squirming in their seats at different times and two out of four for different events tell me "I should have seen that coming"; all of them had a blast and the most any had played with me before this campaign was a game of Crash Pandas. And I've been able to do that by building on and twisting what the players brought and are deeply invested in because it's theirs as much as mine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
Top