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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="Neonchameleon" data-source="post: 9816889" data-attributes="member: 87792"><p>I'm sorry to hear that, but ironically the only time I've seen it matters in play for one of the "classic Tolkien races" is with a dwarf who had a miner's conservatism and lack of toleration of mistakes because they'd grown up knowing that it wouldn't just be them but their entire mine Finding Out.</p><p></p><p>Meanwhile in general the further you get from human IME the more it matters. Tieflings/Infernis and Drow normally have themes of social exile or a seriously dark family. Warforged/Clanks always IME play into something about artificiality. Vampires and other undead are all something. Changelings always matter. Fey matter in ways elves don't </p><p></p><p>But once again part of my secret is that I let my players do the work. Both my current clank player and my current ribbet player wrote the rules of their own species and culture - and I've upended both by reveals that we're built on the lore they had established. I didn't have to put in the work writing; I just had to give them blank spaces to write in, accept that, and add just a couple of touches of my own.</p><p></p><p>Meanwhile my loreborn faun could as easily be an elf - but she used her blank space to write in a mixed species culture and that works just as well in different ways, and my faerie noble is more about her noble house and her belief in ideals most pay lip service to. And I think my firebug third year wizarding university student is a halfling but it's the student part that matters.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9816889, member: 87792"] I'm sorry to hear that, but ironically the only time I've seen it matters in play for one of the "classic Tolkien races" is with a dwarf who had a miner's conservatism and lack of toleration of mistakes because they'd grown up knowing that it wouldn't just be them but their entire mine Finding Out. Meanwhile in general the further you get from human IME the more it matters. Tieflings/Infernis and Drow normally have themes of social exile or a seriously dark family. Warforged/Clanks always IME play into something about artificiality. Vampires and other undead are all something. Changelings always matter. Fey matter in ways elves don't But once again part of my secret is that I let my players do the work. Both my current clank player and my current ribbet player wrote the rules of their own species and culture - and I've upended both by reveals that we're built on the lore they had established. I didn't have to put in the work writing; I just had to give them blank spaces to write in, accept that, and add just a couple of touches of my own. Meanwhile my loreborn faun could as easily be an elf - but she used her blank space to write in a mixed species culture and that works just as well in different ways, and my faerie noble is more about her noble house and her belief in ideals most pay lip service to. And I think my firebug third year wizarding university student is a halfling but it's the student part that matters. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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