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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9817149" data-attributes="member: 7044197"><p>Sure! but also not fully. I mean, we are talking about a 'world' and entire 'setting'. So it is 100% fair to ask "how did this world get to to be this way." <strong>That is part of the Lore</strong>.</p><p></p><p>We are not asking the 'purpose of life', but we are asking the lore on<em> 'how life got to...'</em> frog people and human people and magic and so on...</p><p></p><p>Oddly enough, i think the old chaosium book, <strong>Nephilim did this quite well!</strong></p><p></p><p></p><p></p><p>I agree, and my posts say as much. <strong>I mention magic and geography as well</strong>. </p><p></p><p>My best guess as to why Races are more hot button than magic or factions are in this conversation is = People tend to be less pushed away from magic or geography and other such things as they are 'passive', they tend to not participate in the game except for "that one mission to the floating castle". In which case yes! You bet I am asking "what is the purpose this thing?" </p><p></p><p>I can't count how many GMs have broken and given up over a player asking what the purpose of a faction like the Harpers is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p>That happens a lot!</p><p></p><p>The more the setting/book/lore just shrugs as says "because magic" or whatever, the more it drives away some folks. </p><p></p><p>I rather enjoy in Vampire the Masquerade of <strong>"But why Camarilla and why Sabbat?" and the books have lots of answers! </strong> historical ones, personal ones, drama and petty personal fight ones - more than one for each! They show a great way how many things lead to many other things and give rise to Camarilla or Sabbat.</p><p></p><p>In fact, VtM even goes so far as to give all kinds of lore for players to pick apart and argue over "what is the purpose of life as a vampire" and there are roads, paths, and many philosophies that drive play - all in character, all in the book.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9817149, member: 7044197"] Sure! but also not fully. I mean, we are talking about a 'world' and entire 'setting'. So it is 100% fair to ask "how did this world get to to be this way." [B]That is part of the Lore[/B]. We are not asking the 'purpose of life', but we are asking the lore on[I] 'how life got to...'[/I] frog people and human people and magic and so on... Oddly enough, i think the old chaosium book, [B]Nephilim did this quite well![/B] I agree, and my posts say as much. [B]I mention magic and geography as well[/B]. My best guess as to why Races are more hot button than magic or factions are in this conversation is = People tend to be less pushed away from magic or geography and other such things as they are 'passive', they tend to not participate in the game except for "that one mission to the floating castle". In which case yes! You bet I am asking "what is the purpose this thing?" I can't count how many GMs have broken and given up over a player asking what the purpose of a faction like the Harpers is. :P That happens a lot! The more the setting/book/lore just shrugs as says "because magic" or whatever, the more it drives away some folks. I rather enjoy in Vampire the Masquerade of [B]"But why Camarilla and why Sabbat?" and the books have lots of answers! [/B] historical ones, personal ones, drama and petty personal fight ones - more than one for each! They show a great way how many things lead to many other things and give rise to Camarilla or Sabbat. In fact, VtM even goes so far as to give all kinds of lore for players to pick apart and argue over "what is the purpose of life as a vampire" and there are roads, paths, and many philosophies that drive play - all in character, all in the book. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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