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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="UngainlyTitan" data-source="post: 9817836" data-attributes="member: 28487"><p>Some people simply do not like lore, just like they do not like history. It is why so many that liked Lord of the Rings bounce of the Silmarillion.</p><p></p><p>That said, I think that rpgs are a bad medium for lore, especially for players. Unless the players are into lore themselves and do homework, reading up on the lore away from the table. At the table they have a pretty substantial cognitive load in responding to the situation presented by the DM, in maintaining character, managing their character sheet, following the clues and plot hooks to the next thing. </p><p>Contrast this to a book, where all you focus is on the book and all the information is presented to you. You, the reader can just read and experience the book and it the cognitive load get too much one can put the book down and just think about it. </p><p>Movies are even easier, because a lot of the elements that support lore and provide context are visually presented, in the acting and the background.</p><p></p><p>DMs are a different matter to player, they are more inclined to be attracted by lore, world building is often a thing that draws people into running game and they will sit down and read a book of lore as research to a game background.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9817836, member: 28487"] Some people simply do not like lore, just like they do not like history. It is why so many that liked Lord of the Rings bounce of the Silmarillion. That said, I think that rpgs are a bad medium for lore, especially for players. Unless the players are into lore themselves and do homework, reading up on the lore away from the table. At the table they have a pretty substantial cognitive load in responding to the situation presented by the DM, in maintaining character, managing their character sheet, following the clues and plot hooks to the next thing. Contrast this to a book, where all you focus is on the book and all the information is presented to you. You, the reader can just read and experience the book and it the cognitive load get too much one can put the book down and just think about it. Movies are even easier, because a lot of the elements that support lore and provide context are visually presented, in the acting and the background. DMs are a different matter to player, they are more inclined to be attracted by lore, world building is often a thing that draws people into running game and they will sit down and read a book of lore as research to a game background. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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