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Community
General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9824007" data-attributes="member: 7044197"><p><em>in their defense... </em>These are people who were the same age as Anakin when they watched that movie, between ages 7 and 9. So for them, Star Wars was no more deep or cultural than power rangers. They saw characters that they liked, and they did funny things, and they were children entertained by antics and the floppy ears. </p><p></p><p><em>also in their defense... </em>they have not watched star wars since that movie came out, other than little bits here and there. None of them have see all the films, none of them have finished any of the TV series, they played KotoR for a bit but it was too hard, and they only really connected with Rogue One, but not for any real star wars reasons, it was just heroic and action fun with a happy sad ending. </p><p></p><p><em>in the our own game's defense...</em> we have changed A LOT of the lore, backstory, and cultures of Star Wars.. but if you want to hear our own version of the setting, well, that's best for whole new thread. because we have been playing 'trilogy's' - in setting making our own canon - for many years now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p>So with that said, to give you an idea, Naboo was wartorn, gungans (of no particular human-culture analog or accent!!) were a race shoved off by the Amidala imperialists, and we leaned into the abuse of the empire, and the players were the heroes to come 'fix all this' years later. </p><p></p><p>Then I fire-bombed the planet and killed everyone.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9824007, member: 7044197"] [I]in their defense... [/I]These are people who were the same age as Anakin when they watched that movie, between ages 7 and 9. So for them, Star Wars was no more deep or cultural than power rangers. They saw characters that they liked, and they did funny things, and they were children entertained by antics and the floppy ears. [I]also in their defense... [/I]they have not watched star wars since that movie came out, other than little bits here and there. None of them have see all the films, none of them have finished any of the TV series, they played KotoR for a bit but it was too hard, and they only really connected with Rogue One, but not for any real star wars reasons, it was just heroic and action fun with a happy sad ending. [I]in the our own game's defense...[/I] we have changed A LOT of the lore, backstory, and cultures of Star Wars.. but if you want to hear our own version of the setting, well, that's best for whole new thread. because we have been playing 'trilogy's' - in setting making our own canon - for many years now :P So with that said, to give you an idea, Naboo was wartorn, gungans (of no particular human-culture analog or accent!!) were a race shoved off by the Amidala imperialists, and we leaned into the abuse of the empire, and the players were the heroes to come 'fix all this' years later. Then I fire-bombed the planet and killed everyone. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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