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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="aramis erak" data-source="post: 9825836" data-attributes="member: 6779310"><p>All the ones I mentioned, save 7th Sea, have spawned fiction; most of the Traveller ones were not licensed. (Marc's Agent isn't licensed since he still owned the IP when he released it; Jeff Swycaffer wasn't using the OTU. Chuck Gannon's work is very Traveller inspired - he was, before his success as a novelist, one of the most prolific of MegaTraveller article writers... including several which later became expansion rulebook content.)</p><p>L5R 5th intentionally schlepped some decent fiction out the door free - and is one of the few where the in-rulebook fiction is actually readable and useful. I indeed had one player who came to RPGs solely from reading L5R novels. </p><p>I'll note that Deadlands has a series of decent novels and may soon join that list. </p><p></p><p>Note I said Decent, not Good, nor Great. They're readable and informative.</p><p></p><p>Space 1889 also has fiction, and it's good. </p><p></p><p>Battletech/Mechwarrior also has some draw from novels.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9825836, member: 6779310"] All the ones I mentioned, save 7th Sea, have spawned fiction; most of the Traveller ones were not licensed. (Marc's Agent isn't licensed since he still owned the IP when he released it; Jeff Swycaffer wasn't using the OTU. Chuck Gannon's work is very Traveller inspired - he was, before his success as a novelist, one of the most prolific of MegaTraveller article writers... including several which later became expansion rulebook content.) L5R 5th intentionally schlepped some decent fiction out the door free - and is one of the few where the in-rulebook fiction is actually readable and useful. I indeed had one player who came to RPGs solely from reading L5R novels. I'll note that Deadlands has a series of decent novels and may soon join that list. Note I said Decent, not Good, nor Great. They're readable and informative. Space 1889 also has fiction, and it's good. Battletech/Mechwarrior also has some draw from novels. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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