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Community
General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9835964" data-attributes="member: 7044197"><p>Oh, the world HAS very much told grognards of WoD to go stuff it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When nWoD came out it was so successful, it got two editions, and a metric ton of expansions. ...and the grognards complained... and everyone told them to jog off</p><p></p><p>When v5 came out it outsold every game system for almost 2 years running. And it had deep changes to the metaplot and lore... and the grognards complained, and still this day the entire community tells them to go stuff it. </p><p></p><p>Like, big changes, small changes. There is always at least "that one guy who feels entitled to a game" and they go to forums and servers and complain about the changes. <em>These people are often hypocrites anyway</em>, they are ok with gutting and changing game X, but not their precious game Y. </p><p></p><p><strong>That person is always laughably wrong</strong> and in general not welcome. </p><p></p><p><strong>No. You don't have to create entirely new IP to make a game new edition, that's just wrong. </strong> Forgotten Realms, Vampire and Shadowrun all benefit GREATLY by lore changes, retcons, and updates. </p><p></p><p>New IP, and new worlds are great! We should be doing that. But not because some dodo bird on the internet thinks someone else's product is their precious we can't touch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p>Change is good. </p><p>Embrace change. </p><p></p><p>Its super easy to just add back in metaplot and lore you like from any edition of a game, so that's no reason to hold up many other needed changes.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9835964, member: 7044197"] Oh, the world HAS very much told grognards of WoD to go stuff it. :) When nWoD came out it was so successful, it got two editions, and a metric ton of expansions. ...and the grognards complained... and everyone told them to jog off When v5 came out it outsold every game system for almost 2 years running. And it had deep changes to the metaplot and lore... and the grognards complained, and still this day the entire community tells them to go stuff it. Like, big changes, small changes. There is always at least "that one guy who feels entitled to a game" and they go to forums and servers and complain about the changes. [I]These people are often hypocrites anyway[/I], they are ok with gutting and changing game X, but not their precious game Y. [B]That person is always laughably wrong[/B] and in general not welcome. [B]No. You don't have to create entirely new IP to make a game new edition, that's just wrong. [/B] Forgotten Realms, Vampire and Shadowrun all benefit GREATLY by lore changes, retcons, and updates. New IP, and new worlds are great! We should be doing that. But not because some dodo bird on the internet thinks someone else's product is their precious we can't touch. :P Change is good. Embrace change. Its super easy to just add back in metaplot and lore you like from any edition of a game, so that's no reason to hold up many other needed changes. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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