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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="Cergorach" data-source="post: 9836157" data-attributes="member: 725"><p>Just because you don't understand something, doesn't mean that it shouldn't exist. WoD as a game was played by MANY, it was very popular in it's day. While the nWoD, which you do like, was significantly less popular. This isn't a contest, but it indicates that your tastes are FAR from universal. I don't like nWoD, because it tried to reinvent the wheel, by imho making it more bland.</p><p></p><p>The problem with WoD was that they made a metaplot and they exploited that to the fullest, then they ended it and thought that they could sell us the 'same' thing again, that didn't work. The reality was that WoD and nWoD had their own fan niche, with a little overlap.</p><p></p><p>And that WoD stayed popular was shown with Onyx Path and the V20 (etc.) line of books, just as nWoD stayed popular enough with Onyx Path also publishing books for that. And now with V5 (and essentially WoD5), the current IP owners are trying to continue the most popular line, in another new coat of paint.</p><p></p><p>And how do you play in such a metaplot heavy game? You are either part of the story or you go the 'what if' route. Think of it as Star Wars the RPG in the pre Disney days. If you wanted to play in the rebellion era, chances are that you would play in a campaign where the players steal the plans for the Death Star... Then Disney plugged that hole with Rogue One. The issue with something like SW is that it's a story people made an RPG about, the IP holders want to plug the holes with movies, tv series, computer games, and anything else that gets them more big bucks (something RPGs don't really do). Something like WoD or Shadowrun leave enough gaps to play in. And even in SW there are gaps to play in, just less and less. RPing in the Marvel and DC universes must be pretty darned difficult though...</p><p></p><p>Is that something I want to play in each and every day, no. But I do occasionally want to play in that. I find it interesting. Just as with D&D I occasionally want to play in a dungeon crawler, but certainly not each and every campaign.</p><p></p><p>Player focused content is what we had with D&D 3e, oodles and oodles of books of races, feats, spells, prestige classes, etc. And everyone expected to use it all in every game, that sounds like fun, it is until it isn't and you spend more time on prep than the players play (combined: Session length x players) because you're trying to herd a clowder of cats with all those options interacting in extremely unpredictable ways making encounters extremely skewed (either far too hard or far to easy) and not fun for anyone involved.</p><p></p><p>I'll reiterate, just because <em>you</em> don't like it doesn't mean it's bad or shouldn't exist. It just means you don't like it, which is a perfectly fine opinion to have.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9836157, member: 725"] Just because you don't understand something, doesn't mean that it shouldn't exist. WoD as a game was played by MANY, it was very popular in it's day. While the nWoD, which you do like, was significantly less popular. This isn't a contest, but it indicates that your tastes are FAR from universal. I don't like nWoD, because it tried to reinvent the wheel, by imho making it more bland. The problem with WoD was that they made a metaplot and they exploited that to the fullest, then they ended it and thought that they could sell us the 'same' thing again, that didn't work. The reality was that WoD and nWoD had their own fan niche, with a little overlap. And that WoD stayed popular was shown with Onyx Path and the V20 (etc.) line of books, just as nWoD stayed popular enough with Onyx Path also publishing books for that. And now with V5 (and essentially WoD5), the current IP owners are trying to continue the most popular line, in another new coat of paint. And how do you play in such a metaplot heavy game? You are either part of the story or you go the 'what if' route. Think of it as Star Wars the RPG in the pre Disney days. If you wanted to play in the rebellion era, chances are that you would play in a campaign where the players steal the plans for the Death Star... Then Disney plugged that hole with Rogue One. The issue with something like SW is that it's a story people made an RPG about, the IP holders want to plug the holes with movies, tv series, computer games, and anything else that gets them more big bucks (something RPGs don't really do). Something like WoD or Shadowrun leave enough gaps to play in. And even in SW there are gaps to play in, just less and less. RPing in the Marvel and DC universes must be pretty darned difficult though... Is that something I want to play in each and every day, no. But I do occasionally want to play in that. I find it interesting. Just as with D&D I occasionally want to play in a dungeon crawler, but certainly not each and every campaign. Player focused content is what we had with D&D 3e, oodles and oodles of books of races, feats, spells, prestige classes, etc. And everyone expected to use it all in every game, that sounds like fun, it is until it isn't and you spend more time on prep than the players play (combined: Session length x players) because you're trying to herd a clowder of cats with all those options interacting in extremely unpredictable ways making encounters extremely skewed (either far too hard or far to easy) and not fun for anyone involved. I'll reiterate, just because [I]you[/I] don't like it doesn't mean it's bad or shouldn't exist. It just means you don't like it, which is a perfectly fine opinion to have. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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