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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9836825" data-attributes="member: 7044197"><p>I dunno. That's a good question, and I have no good answer for you. </p><p></p><p>I guess.. I am picturing it kinda this way... <em>"If i walk into a star wars convention and go around telling everyone how much i hate that they added double light sabers. I don't think many people would appreciate that, and i think it would turn away most people. I dont think a lot of folks would say 'let's bring over that person who is vocal about hating some part of the thing we like."</em> </p><p></p><p>Where as... maybe <em>"If I walk into a star wars convention and say all the things I like about single lightsabers and how they are may fav thing. Then I think i would get a lot of positive interaction, and people who also like that would invite me to come talk more about single lightsabers. Sure, i would have to endure others liking double light sabers, but I am not detracting, and i am getting included."</em> </p><p></p><p>Then when i go home and run star wars rpg, i can request my group leave out double lightsabers for lore or whatever reasons I have. At home, its our game and our lore and our choice. And it isn't hard to do that. And by doing option B, i get a lot more positivity in something I like.</p><p></p><p>This can help creators too, like. Its easier to engage with folks who find things they like about the new edition and its changes. So its easier to take in consideration of maybe not changing that lore thing you like. maybe they do, maybe they don't. </p><p>no amount of hate ever got rid of midichlorians in star wars. and despite any given film or show being 100% loved or not, the franchise keeps going because for the most part, the fans can enjoy the things they like, and just overlook or suffer through what they don't. </p><p></p><p>I think this comes home when i meet folks who love love Jar Jar. Like, i dont feel right when someone just tells them how much they hate jar jar... it kinda kills all the fun anyone is having. So in that case, how can I say what I hate is even valid? more valid than what the creator chose? if its not really any more valid that what others hate, and it pushes people away - so...maybe i just choose to not share that hate... ?</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9836825, member: 7044197"] I dunno. That's a good question, and I have no good answer for you. I guess.. I am picturing it kinda this way... [I]"If i walk into a star wars convention and go around telling everyone how much i hate that they added double light sabers. I don't think many people would appreciate that, and i think it would turn away most people. I dont think a lot of folks would say 'let's bring over that person who is vocal about hating some part of the thing we like."[/I] Where as... maybe [I]"If I walk into a star wars convention and say all the things I like about single lightsabers and how they are may fav thing. Then I think i would get a lot of positive interaction, and people who also like that would invite me to come talk more about single lightsabers. Sure, i would have to endure others liking double light sabers, but I am not detracting, and i am getting included."[/I] Then when i go home and run star wars rpg, i can request my group leave out double lightsabers for lore or whatever reasons I have. At home, its our game and our lore and our choice. And it isn't hard to do that. And by doing option B, i get a lot more positivity in something I like. This can help creators too, like. Its easier to engage with folks who find things they like about the new edition and its changes. So its easier to take in consideration of maybe not changing that lore thing you like. maybe they do, maybe they don't. no amount of hate ever got rid of midichlorians in star wars. and despite any given film or show being 100% loved or not, the franchise keeps going because for the most part, the fans can enjoy the things they like, and just overlook or suffer through what they don't. I think this comes home when i meet folks who love love Jar Jar. Like, i dont feel right when someone just tells them how much they hate jar jar... it kinda kills all the fun anyone is having. So in that case, how can I say what I hate is even valid? more valid than what the creator chose? if its not really any more valid that what others hate, and it pushes people away - so...maybe i just choose to not share that hate... ? [/QUOTE]
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What makes setting lore "actually matter" to the players?
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