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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="pemerton" data-source="post: 9836921" data-attributes="member: 42582"><p>I GMed my first session of Mythic Bastionland yesterday: <a href="https://www.enworld.org/threads/mythic-bastionland-actual-play.717250/" target="_blank">Mythic Bastionland actual play</a></p><p></p><p>The players knew nothing about the game or the setting except what I explained to them in introducing the game, working through PC build, etc.</p><p></p><p>But they started caring about the setting information straight away:</p><p></p><p style="margin-left: 20px">*I suggested that we start with the PCs in the castle that is the seat of power of the ruler of the realm; but they wanted to start in the island town that is a lesser holding - they didn't explain why expressly, but it seemed pretty clear that they thought the stakes there might be slightly lower.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*They straight away wanted to find a Seer, in order to learn lore that would help them on their quest for Glory by seeking the Myths.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*They started forming conjectures about why certain events were happening, how different NPCs might be related to those events, etc, as part of working out how to engage with the Omens of Myths that they were experiencing.</p><p></p><p>One possible conclusion from this is: if a game is about obtaining and using information to advance the interests of your character, and hence your "position" as a player, then players will care about obtaining and using that information.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9836921, member: 42582"] I GMed my first session of Mythic Bastionland yesterday: [URL="https://www.enworld.org/threads/mythic-bastionland-actual-play.717250/"]Mythic Bastionland actual play[/URL] The players knew nothing about the game or the setting except what I explained to them in introducing the game, working through PC build, etc. But they started caring about the setting information straight away: [indent]*I suggested that we start with the PCs in the castle that is the seat of power of the ruler of the realm; but they wanted to start in the island town that is a lesser holding - they didn't explain why expressly, but it seemed pretty clear that they thought the stakes there might be slightly lower. *They straight away wanted to find a Seer, in order to learn lore that would help them on their quest for Glory by seeking the Myths. *They started forming conjectures about why certain events were happening, how different NPCs might be related to those events, etc, as part of working out how to engage with the Omens of Myths that they were experiencing.[/indent] One possible conclusion from this is: if a game is about obtaining and using information to advance the interests of your character, and hence your "position" as a player, then players will care about obtaining and using that information. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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