Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9837017" data-attributes="member: 42582"><p>I remember, in the mid-90s when the internet was still a new thing for grad students in Arts faculties, discovering and enjoying a "Pissed of X-Fan FAQ", which was an extensively documented lament about the state of X-Men comics post-Claremont. My enjoyment came from the fact that I was largely in agreement with the FAQ's author.</p><p></p><p>I think one aspect of this is that, once something has been made salient to you, it can be hard to get it out of your mind even if you want to: eg, suppose you're read a terrible retcon of something-or-other, then when you read the original that you really liked you might (in spite of yourself) be reminded of the terrible retcon. (Eg rereading the Dark Phoenix saga, but knowing how the death of Jean Grey was later rewritten for the original X-Factor.)</p><p></p><p>I think it takes a bit of practice, and effort, to be able to enjoy the original thing without having the reminders of the bad subsequent thing intrude and have a spoiling effect. And I actually think RPGing is relevant to this practice and effort.</p><p></p><p>I'm certainly not perturbed by WotC no longer publishing books of 4e lore. I have nearly all the 4e material, and that's ample!</p><p></p><p>The main D&D lore that I use is Greyhawk, to varying degrees of fidelity to the published material. I've run lots of GH games, each drawing on the published material in different ways and each establishing its own "continuity". This is one way in which RPGing has given me the opportunity to practice "separating" different but similar fictions in my mind.</p><p></p><p>The other way that RPGing has helped with this is by conscientious GMing. This often requires thinking about possible ways the fiction of the game might "go on" - eg what consequence to impose, or what scene to frame next. So the idea of contradictory versions of a given fiction is really inherent in any non-railroading GMing, and becoming good at GMing involves learning how to work through these possibilities, and bring some to the fore while setting others aside. As I said above, I think this helps do the same in non-RPG contexts, like serial fiction franchises where one doesn't like how the line has been developed.</p><p></p><p>This is true, independently of any of the above!</p><p></p><p>My main anxiety about this is that it may make it harder to talk about AW as an uncompromising example of narrativist RPG design. But in any event, I think the prospect of me buying the new version is pretty low. Not out of any sort of "hate", but just because of my available time and inclination.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9837017, member: 42582"] I remember, in the mid-90s when the internet was still a new thing for grad students in Arts faculties, discovering and enjoying a "Pissed of X-Fan FAQ", which was an extensively documented lament about the state of X-Men comics post-Claremont. My enjoyment came from the fact that I was largely in agreement with the FAQ's author. I think one aspect of this is that, once something has been made salient to you, it can be hard to get it out of your mind even if you want to: eg, suppose you're read a terrible retcon of something-or-other, then when you read the original that you really liked you might (in spite of yourself) be reminded of the terrible retcon. (Eg rereading the Dark Phoenix saga, but knowing how the death of Jean Grey was later rewritten for the original X-Factor.) I think it takes a bit of practice, and effort, to be able to enjoy the original thing without having the reminders of the bad subsequent thing intrude and have a spoiling effect. And I actually think RPGing is relevant to this practice and effort. I'm certainly not perturbed by WotC no longer publishing books of 4e lore. I have nearly all the 4e material, and that's ample! The main D&D lore that I use is Greyhawk, to varying degrees of fidelity to the published material. I've run lots of GH games, each drawing on the published material in different ways and each establishing its own "continuity". This is one way in which RPGing has given me the opportunity to practice "separating" different but similar fictions in my mind. The other way that RPGing has helped with this is by conscientious GMing. This often requires thinking about possible ways the fiction of the game might "go on" - eg what consequence to impose, or what scene to frame next. So the idea of contradictory versions of a given fiction is really inherent in any non-railroading GMing, and becoming good at GMing involves learning how to work through these possibilities, and bring some to the fore while setting others aside. As I said above, I think this helps do the same in non-RPG contexts, like serial fiction franchises where one doesn't like how the line has been developed. This is true, independently of any of the above! My main anxiety about this is that it may make it harder to talk about AW as an uncompromising example of narrativist RPG design. But in any event, I think the prospect of me buying the new version is pretty low. Not out of any sort of "hate", but just because of my available time and inclination. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
Top