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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="Cergorach" data-source="post: 9837237" data-attributes="member: 725"><p>That's WoD in general, not oWoD or nWoD specifically. As someone else pointed out these ICv2 numbers are VERY unreliable (specifically pathfinder vs D&D4e), these are just generic gut feelings of niche US retailers. No actual numbers, no online sales, nothing outside of the US.</p><p></p><p>New oWoD books were made well into 2004, they were sold for years after. I remember folks who finally realized oWoD not coming back, trying to complete their collections well after 2004. And I'll point out that WoD dropped off the charts completely starting Q1 2010, while there were still new products being published in 2010 and 2011... Onyx Path only took over in the later part of 2012.</p><p></p><p>The biggest issue with SW was for a LONG time that everyone wanted to play with a light Saber, but there was only one Last Jedi... And folks coming from things like <em>Hero</em>Quest and D&D tend to be used to being THE heros of the story. Sure they can be heroes (or scoundrels) in many ways, but too many it feels like playing a background character...</p><p></p><p>For me the use of 'real' history stories is a difficult one, as I actively dislike those. History fiction I sometimes do like, but would prefer alternate history or even fantastic history over that. I would prefer to play a pnp RPG of Eat the Reich over a pnp RPG of Saving Private Ryan.</p><p></p><p>Going back to the Star Wars stuff, people want to play the pnp RPG of Star Wars <em><u>BECAUSE</u></em> they watched the movies, read the books, paged through the comics, and played with the toys.</p><p></p><p></p><p>Yes, but too what level, and that's what I'm driving at. Quite a few 'facade' pnp RPGs sketch the setting and that's pretty much it. Something like FR goes far farther, it fleshes out most of the nations, a LOT of the cities, even some locales and people that live there. Now compare that to the other extreme of Bastionland. In one people who've read FR know what to expect (mostly), someone who has read Bastionland does not, not at all beyond 'knight stuff'! Both of those approaches have their own appeal, but what I've noticed is that our group prefers knowing stuff (it being relatable) and does not always do well with the complete unknown or the not easily understandable (Empyreal).</p><p></p><p>As an example, one of the folks that would probably do best in our group with the complete unknown or the not easily understandable recently heard someone describe Dark Sun as "Conan meets Mad Max" and that suddenly clicked with them, and went "Ohhh!!! Now I understand it!" and that was after we played a bit of Dark Sun 30+ years ago... Many people that get into pnp RPGs have this issue with unclear or 'alien' settings, and what people find unclear or 'alien' changes drastically from person to person. This often has nothing to do with like or dislike (although people often dislike what they don't understand).</p><p></p><p>When we started D&D I made my own worlds, settings, maps, cities, etc. Filled them in, sometimes prepared, often unprepared (because players being players, they go off the beaten path by a mile). But at the time we had oodles of free time we spend on D&D. These days, besides a dayjob, we have TONs of other responsibilities and activities that in that time filled past your parents did for you. So now (post 2e era, really) I tend to find that having a ready made world that I can plug into and fill in parts or even resculpt parts saves a TON of time.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9837237, member: 725"] That's WoD in general, not oWoD or nWoD specifically. As someone else pointed out these ICv2 numbers are VERY unreliable (specifically pathfinder vs D&D4e), these are just generic gut feelings of niche US retailers. No actual numbers, no online sales, nothing outside of the US. New oWoD books were made well into 2004, they were sold for years after. I remember folks who finally realized oWoD not coming back, trying to complete their collections well after 2004. And I'll point out that WoD dropped off the charts completely starting Q1 2010, while there were still new products being published in 2010 and 2011... Onyx Path only took over in the later part of 2012. The biggest issue with SW was for a LONG time that everyone wanted to play with a light Saber, but there was only one Last Jedi... And folks coming from things like [I]Hero[/I]Quest and D&D tend to be used to being THE heros of the story. Sure they can be heroes (or scoundrels) in many ways, but too many it feels like playing a background character... For me the use of 'real' history stories is a difficult one, as I actively dislike those. History fiction I sometimes do like, but would prefer alternate history or even fantastic history over that. I would prefer to play a pnp RPG of Eat the Reich over a pnp RPG of Saving Private Ryan. Going back to the Star Wars stuff, people want to play the pnp RPG of Star Wars [I][U]BECAUSE[/U][/I] they watched the movies, read the books, paged through the comics, and played with the toys. Yes, but too what level, and that's what I'm driving at. Quite a few 'facade' pnp RPGs sketch the setting and that's pretty much it. Something like FR goes far farther, it fleshes out most of the nations, a LOT of the cities, even some locales and people that live there. Now compare that to the other extreme of Bastionland. In one people who've read FR know what to expect (mostly), someone who has read Bastionland does not, not at all beyond 'knight stuff'! Both of those approaches have their own appeal, but what I've noticed is that our group prefers knowing stuff (it being relatable) and does not always do well with the complete unknown or the not easily understandable (Empyreal). As an example, one of the folks that would probably do best in our group with the complete unknown or the not easily understandable recently heard someone describe Dark Sun as "Conan meets Mad Max" and that suddenly clicked with them, and went "Ohhh!!! Now I understand it!" and that was after we played a bit of Dark Sun 30+ years ago... Many people that get into pnp RPGs have this issue with unclear or 'alien' settings, and what people find unclear or 'alien' changes drastically from person to person. This often has nothing to do with like or dislike (although people often dislike what they don't understand). When we started D&D I made my own worlds, settings, maps, cities, etc. Filled them in, sometimes prepared, often unprepared (because players being players, they go off the beaten path by a mile). But at the time we had oodles of free time we spend on D&D. These days, besides a dayjob, we have TONs of other responsibilities and activities that in that time filled past your parents did for you. So now (post 2e era, really) I tend to find that having a ready made world that I can plug into and fill in parts or even resculpt parts saves a TON of time. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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