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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="VelvetViolet" data-source="post: 9838237" data-attributes="member: 6686357"><p>Great. I'll make sure to specify from now on that everything I say is just my subjective opinion. </p><p></p><p></p><p>Two corrections.</p><p></p><p>1) The ideas behind the sabbat were actually split between the Lancea Sanctum, VII, and Belial's Brood. The LS is basically VTM's Path of Night expanded into an actual organization. Belial's Brood recycles rules like the valdery (it uses the exact same jargon). VII serves the role of unknowable bogeymen that civilized vampires fear.</p><p></p><p>2) V5 doesn't have covenants at all. It still tries to make everything run off its 13 clan straitjackets. That's one of the reasons I don't like it. I don't like VTR either (as I said, I vastly prefer Unisystem after getting time to mull it over), but V5 is mostly a downgrade by my unscientific estimation. The multiple powers per level rule makes more sense to me than VTR's devotion bloat, but the limit that characters can only <em>learn </em>one per level is stupid imo.</p><p></p><p></p><p>Fair enough. I never said it didn't have problems (and those can be fixed in a new edition anyway). It just doesn't have the many many specific problems that make me hate <em>World of Darkness</em>. Problems that were fixed by other games that never got the recognition they deserved.</p><p></p><p></p><p>Yeah, no. My point is that the god-machine failed, another game did it better, that other game was forgotten and never got the recognition it deserved.</p><p></p><p>I still hate the whole concept of lore and I still cannot understand the appeal even after trying. People who like it cyberbullied me for not being in lockstep with them. When I tried getting into lore, then publishers changed it, multiple times with every new creative team, and insulted me for not being in lockstep with them. There's no point in engaging because every single time I get driven away no matter what I do. Lore attracts toxicity like magnets attract iron filings. If I want to stay sane and healthy and happy, then I have to dismiss the entire concept of lore as a cancer that must be cut out and burned before it kills me.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 9838237, member: 6686357"] Great. I'll make sure to specify from now on that everything I say is just my subjective opinion. Two corrections. 1) The ideas behind the sabbat were actually split between the Lancea Sanctum, VII, and Belial's Brood. The LS is basically VTM's Path of Night expanded into an actual organization. Belial's Brood recycles rules like the valdery (it uses the exact same jargon). VII serves the role of unknowable bogeymen that civilized vampires fear. 2) V5 doesn't have covenants at all. It still tries to make everything run off its 13 clan straitjackets. That's one of the reasons I don't like it. I don't like VTR either (as I said, I vastly prefer Unisystem after getting time to mull it over), but V5 is mostly a downgrade by my unscientific estimation. The multiple powers per level rule makes more sense to me than VTR's devotion bloat, but the limit that characters can only [I]learn [/I]one per level is stupid imo. Fair enough. I never said it didn't have problems (and those can be fixed in a new edition anyway). It just doesn't have the many many specific problems that make me hate [I]World of Darkness[/I]. Problems that were fixed by other games that never got the recognition they deserved. Yeah, no. My point is that the god-machine failed, another game did it better, that other game was forgotten and never got the recognition it deserved. I still hate the whole concept of lore and I still cannot understand the appeal even after trying. People who like it cyberbullied me for not being in lockstep with them. When I tried getting into lore, then publishers changed it, multiple times with every new creative team, and insulted me for not being in lockstep with them. There's no point in engaging because every single time I get driven away no matter what I do. Lore attracts toxicity like magnets attract iron filings. If I want to stay sane and healthy and happy, then I have to dismiss the entire concept of lore as a cancer that must be cut out and burned before it kills me. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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