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General Tabletop Discussion
*TTRPGs General
What makes setting lore "actually matter" to the players?
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<blockquote data-quote="Thomas Shey" data-source="post: 9838258" data-attributes="member: 7026617"><p>I have to say that this doesn't entirely jibe with what you said earlier, because you seemed to <em>like</em> the lore in <em>Witchcraft</em>, and there was plenty of it there (even if some of what was in the process of coming out never saw the light of day because the line died in the middle of some of it arriving).</p><p></p><p>Honestly, it sounds more like you didn't like the particular lore in the WoD line and how it progressed, and then had problems because it was so popular people got really soggy with you about it. But that's not the same thing as disliking lore in general. Lore exists in any system with embedded settings, and if there's only one setting the lore is going to be pretty visible. The only way to avoid that is to avoid games with settings completely, by aiming for narrow or broad generic systems and rolling your own.</p><p></p><p>Otherwise, at the risk of being rude, what you want seems intrinsically contradictory.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9838258, member: 7026617"] I have to say that this doesn't entirely jibe with what you said earlier, because you seemed to [I]like[/I] the lore in [I]Witchcraft[/I], and there was plenty of it there (even if some of what was in the process of coming out never saw the light of day because the line died in the middle of some of it arriving). Honestly, it sounds more like you didn't like the particular lore in the WoD line and how it progressed, and then had problems because it was so popular people got really soggy with you about it. But that's not the same thing as disliking lore in general. Lore exists in any system with embedded settings, and if there's only one setting the lore is going to be pretty visible. The only way to avoid that is to avoid games with settings completely, by aiming for narrow or broad generic systems and rolling your own. Otherwise, at the risk of being rude, what you want seems intrinsically contradictory. [/QUOTE]
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What makes setting lore "actually matter" to the players?
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