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What makes stupidity fatal?
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<blockquote data-quote="Mercule" data-source="post: 522260" data-attributes="member: 5100"><p>It wasn't a TPK, but it was... interesting.</p><p></p><p>I usually have a "one warning" rule as people are breaking in new characters and figuring out their limits. Basically, I'll give a character one break, no matter how bad they screw up. This tested that principle.</p><p></p><p>The 2nd level PCs had found the goblin king and his four bodyguards in a round room with a 10' diameter round pit in the middle with no discernable bottom (that'll be important in a sec). The two fighter types had come into the room and each set up a position to block anyone trying to come around the pit. The bodyguards respond accordingly, spreading out to engage the PCs.</p><p></p><p>The 8 str wizard comes into the room and sees the goblin king unguarded. Despite having his full compliment of spells for the day, including Magic Missle, he shouts, "I jump over the pit and attack the goblin with my staff." Having no skill in Jump, and a penalty due to strength, he manages to roll a 10 exactly, jumping five feet. Since it was a 10' pit, that's pretty much right in the middle.</p><p></p><p>I did take pity on him and let him hit a patch of vines (the pit was pretty overgrown) and take like 3d6 damage. Believe me, though, the "one warning" rule now has some boundaries.</p></blockquote><p></p>
[QUOTE="Mercule, post: 522260, member: 5100"] It wasn't a TPK, but it was... interesting. I usually have a "one warning" rule as people are breaking in new characters and figuring out their limits. Basically, I'll give a character one break, no matter how bad they screw up. This tested that principle. The 2nd level PCs had found the goblin king and his four bodyguards in a round room with a 10' diameter round pit in the middle with no discernable bottom (that'll be important in a sec). The two fighter types had come into the room and each set up a position to block anyone trying to come around the pit. The bodyguards respond accordingly, spreading out to engage the PCs. The 8 str wizard comes into the room and sees the goblin king unguarded. Despite having his full compliment of spells for the day, including Magic Missle, he shouts, "I jump over the pit and attack the goblin with my staff." Having no skill in Jump, and a penalty due to strength, he manages to roll a 10 exactly, jumping five feet. Since it was a 10' pit, that's pretty much right in the middle. I did take pity on him and let him hit a patch of vines (the pit was pretty overgrown) and take like 3d6 damage. Believe me, though, the "one warning" rule now has some boundaries. [/QUOTE]
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