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General Tabletop Discussion
*Pathfinder & Starfinder
What makes the classes unique?
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<blockquote data-quote="MindWanderer" data-source="post: 4221191" data-attributes="member: 64938"><p>Having played in demos, I can allay your fears significantly. Just because evey class uses the same system to determine how often they can use their abilities, what they do with those abilities is very different.</p><p></p><p>Unified progressions are there so that the relationship between a skilled character and an unskilled character remains the same. In 3e, a level 20 fighter would have not only +20 BAB, but a Str of at least 26, a +5 weapon, and a few other bonuses like Weapon Focus: total attack bonus around 35, give or take. The level 20 wizard with a +10 BAB, a 10 Str, and a +5 weapon has only +15 to hit. When the fighter hits AC 37 on a roll of 2, the wizard needs a 20 to hit. That's an absurd difference, where AC becomes almost meaningless (the fighter nearly always hits, the wizard nearly always misses). In 4e, if the fighter needs a 9 to hit and the wizard needs a 14 at 1st level, then at 30th level that will be more or less the same (the fighter will outpace the wizard a little, but then the wizard won't be using melee attacks very often).</p><p></p><p>The roles make a big difference. Defenders get out in front and hold the line. Strikers hit hard but need to stay out of trouble. Leaders keep everyone else from dying. Wizards (admittedly less so at 1st level) give the party a situational advantage, preventing or discouraging the enemies from attacking en masse. Furthermore, each class has a different way of doing these things, although the fighter and paladin are more similar than, say, the cleric and warlord.</p></blockquote><p></p>
[QUOTE="MindWanderer, post: 4221191, member: 64938"] Having played in demos, I can allay your fears significantly. Just because evey class uses the same system to determine how often they can use their abilities, what they do with those abilities is very different. Unified progressions are there so that the relationship between a skilled character and an unskilled character remains the same. In 3e, a level 20 fighter would have not only +20 BAB, but a Str of at least 26, a +5 weapon, and a few other bonuses like Weapon Focus: total attack bonus around 35, give or take. The level 20 wizard with a +10 BAB, a 10 Str, and a +5 weapon has only +15 to hit. When the fighter hits AC 37 on a roll of 2, the wizard needs a 20 to hit. That's an absurd difference, where AC becomes almost meaningless (the fighter nearly always hits, the wizard nearly always misses). In 4e, if the fighter needs a 9 to hit and the wizard needs a 14 at 1st level, then at 30th level that will be more or less the same (the fighter will outpace the wizard a little, but then the wizard won't be using melee attacks very often). The roles make a big difference. Defenders get out in front and hold the line. Strikers hit hard but need to stay out of trouble. Leaders keep everyone else from dying. Wizards (admittedly less so at 1st level) give the party a situational advantage, preventing or discouraging the enemies from attacking en masse. Furthermore, each class has a different way of doing these things, although the fighter and paladin are more similar than, say, the cleric and warlord. [/QUOTE]
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