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*Pathfinder & Starfinder
What makes the classes unique?
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<blockquote data-quote="MindWanderer" data-source="post: 4221331" data-attributes="member: 64938"><p>I recommend you think about the roles, and which one(s) you most see yourself playing.</p><p></p><p>In 3rd edition, I was all about the big numbers. The 4e ranger was really gratifying this way: at DDXP, I played Scalegloom Hall in Slot 1--one of the first 100 people in the world to pay to play 4e!--and when I won initiative and dished out 22 points of damage to the kobold in the first room, everyone was very impressed... although they were even more impressed that the kobold didn't die (I was feeling very proud of myself, to be rapidly replaced by horror).</p><p></p><p>My second demo was Escape from Sembia, in which I played the cleric. I never liked being the cleric, but I actually had a lot of fun in this one. [Spoiler] The fight against the undead on the cliff was particularly entertaining: not only did I get to dish out substantial damage due to their radiant vulnerability, I got to chuck a couple off a cliff using Turn Undead, and used Sacred Flame liberally to extinguish the party members that were set on fire. The fact that you can assist the party without sacrificing your butt-kicking actions changes the whole flavor of clerics.</p><p></p><p>I played the paladin and wizard only in the Delve, and I can't say I got a great feel for either. Partially this is because the Delve is so high-stress, preventing me from experimenting much, and having the monsters beat me six ways to Sunday regardless. Partially it's because of the paladin's then-broken Challenge mechanic, so I had the option of marking and running (boring and not the way it's supposed to work) or standing and stabbing (ineffective mainly due to the pregen's average stats and small weapon)--they're supposed to defend the other characters, but in the Delve you don't have time to be ineffective. And partially it's because, at level 1, the wizard doesn't feel very special--they can be very impressive against tightly packed groups of monsters, but only in a limited fashion. I think that will get better at somewhat higher levels.[/Spoiler]</p></blockquote><p></p>
[QUOTE="MindWanderer, post: 4221331, member: 64938"] I recommend you think about the roles, and which one(s) you most see yourself playing. In 3rd edition, I was all about the big numbers. The 4e ranger was really gratifying this way: at DDXP, I played Scalegloom Hall in Slot 1--one of the first 100 people in the world to pay to play 4e!--and when I won initiative and dished out 22 points of damage to the kobold in the first room, everyone was very impressed... although they were even more impressed that the kobold didn't die (I was feeling very proud of myself, to be rapidly replaced by horror). My second demo was Escape from Sembia, in which I played the cleric. I never liked being the cleric, but I actually had a lot of fun in this one. [Spoiler] The fight against the undead on the cliff was particularly entertaining: not only did I get to dish out substantial damage due to their radiant vulnerability, I got to chuck a couple off a cliff using Turn Undead, and used Sacred Flame liberally to extinguish the party members that were set on fire. The fact that you can assist the party without sacrificing your butt-kicking actions changes the whole flavor of clerics. I played the paladin and wizard only in the Delve, and I can't say I got a great feel for either. Partially this is because the Delve is so high-stress, preventing me from experimenting much, and having the monsters beat me six ways to Sunday regardless. Partially it's because of the paladin's then-broken Challenge mechanic, so I had the option of marking and running (boring and not the way it's supposed to work) or standing and stabbing (ineffective mainly due to the pregen's average stats and small weapon)--they're supposed to defend the other characters, but in the Delve you don't have time to be ineffective. And partially it's because, at level 1, the wizard doesn't feel very special--they can be very impressive against tightly packed groups of monsters, but only in a limited fashion. I think that will get better at somewhat higher levels.[/Spoiler] [/QUOTE]
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