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General Tabletop Discussion
*Dungeons & Dragons
What Makes the Fighter Best at Fighing?
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<blockquote data-quote="UngeheuerLich" data-source="post: 6828470" data-attributes="member: 59057"><p>The fighter is great. Durable and useful and it gets good features from the beginning.</p><p>Second wind is a helpful ability allowing the fighter to work at full strength even if denied long rests for a while. It compares very well to lay on hands at level 1. The fighting style and very low stat dependancy helps too. You can easily afford a 16 in both your main stat and constitution. So overall, your first level is better than most other people's in regards to fighting. Action surge at second level will make sure you get an extra attack in when it counts. Even if you use it for the ovcasional dash action you will be able to make it count. A paladin has 2 smites per day. IF he gets a lucky crit he may outdamage the fighter. Otherwise not.</p><p>At level 3, assuming battlemaster which I deem to be the standard fighter you get useful abilities and extra damage. If you do short rests, your power will be high. Your AC is good. Your versality is good. And then ASI, Extra Attack, ASI and you are still at the top. Only if long rests are very frequent, the fighter loses some of its üower compared to other classes... but the the game is easy and you don't need to be that powerful. It is a DM problem however. If you make your fights too hard, spellcasters will fire all they have and start complaining about needing a long rest. If you have many easier fights, the fighter will show its power.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6828470, member: 59057"] The fighter is great. Durable and useful and it gets good features from the beginning. Second wind is a helpful ability allowing the fighter to work at full strength even if denied long rests for a while. It compares very well to lay on hands at level 1. The fighting style and very low stat dependancy helps too. You can easily afford a 16 in both your main stat and constitution. So overall, your first level is better than most other people's in regards to fighting. Action surge at second level will make sure you get an extra attack in when it counts. Even if you use it for the ovcasional dash action you will be able to make it count. A paladin has 2 smites per day. IF he gets a lucky crit he may outdamage the fighter. Otherwise not. At level 3, assuming battlemaster which I deem to be the standard fighter you get useful abilities and extra damage. If you do short rests, your power will be high. Your AC is good. Your versality is good. And then ASI, Extra Attack, ASI and you are still at the top. Only if long rests are very frequent, the fighter loses some of its üower compared to other classes... but the the game is easy and you don't need to be that powerful. It is a DM problem however. If you make your fights too hard, spellcasters will fire all they have and start complaining about needing a long rest. If you have many easier fights, the fighter will show its power. [/QUOTE]
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What Makes the Fighter Best at Fighing?
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