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General Tabletop Discussion
*Dungeons & Dragons
What Makes the Fighter Best at Fighing?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6828485" data-attributes="member: 6790260"><p>Somehow I missed this earlier. I can say that a Dex-focused Paladin works perfectly fine. You're committing yourself to a more purely defensive style, since you get minimal support for dual-wielding and Finesse weapons max out at d8. But you can get perfectly cromulent AC (Studded Leather gives AC 12+Dex, +2 for shield, +1 for Defensive style, means you're at 17 or 18 AC at first level vs. the 19 AC of Chain+Shield+Defensive, but with zero armor penalty), you do just as good of melee damage and can spot-switch to a bow if needed...and you aren't dependent on getting super-expensive/rare items (or DM generosity) to make your AC work for you. You'll top out slightly below the cap (12+5 = 17, vs. the 18 AC of plate), but both you and the Str-based Pally would want to max that stat--and you'll have excellent Initiative to boot. Admittedly, to keep your AC up you really do <em>need</em> those first few couple of feats put into Dex, and then your next couple in Cha unless you've got a compelling reason not go get that juicy +5 to saves...but as far as 5e characters go, there's nothing wrong with it I can see.</p><p></p><p>And as for class features, there's literally nothing the Paladin offers that doesn't depend on Cha or your melee weapon stat. Halflings, Tieflings, Half-elves, and Wood Elves all make solid Dex Paladins (Drow, actually, also make good ones but Sunlight Sensitivity is just too much penalty for a melee character). Half-elves in particular stand out, especially with their swappable options in SCAG.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6828485, member: 6790260"] Somehow I missed this earlier. I can say that a Dex-focused Paladin works perfectly fine. You're committing yourself to a more purely defensive style, since you get minimal support for dual-wielding and Finesse weapons max out at d8. But you can get perfectly cromulent AC (Studded Leather gives AC 12+Dex, +2 for shield, +1 for Defensive style, means you're at 17 or 18 AC at first level vs. the 19 AC of Chain+Shield+Defensive, but with zero armor penalty), you do just as good of melee damage and can spot-switch to a bow if needed...and you aren't dependent on getting super-expensive/rare items (or DM generosity) to make your AC work for you. You'll top out slightly below the cap (12+5 = 17, vs. the 18 AC of plate), but both you and the Str-based Pally would want to max that stat--and you'll have excellent Initiative to boot. Admittedly, to keep your AC up you really do [I]need[/I] those first few couple of feats put into Dex, and then your next couple in Cha unless you've got a compelling reason not go get that juicy +5 to saves...but as far as 5e characters go, there's nothing wrong with it I can see. And as for class features, there's literally nothing the Paladin offers that doesn't depend on Cha or your melee weapon stat. Halflings, Tieflings, Half-elves, and Wood Elves all make solid Dex Paladins (Drow, actually, also make good ones but Sunlight Sensitivity is just too much penalty for a melee character). Half-elves in particular stand out, especially with their swappable options in SCAG. [/QUOTE]
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What Makes the Fighter Best at Fighing?
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