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*Dungeons & Dragons
What Makes the Fighter Best at Fighing?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6829318" data-attributes="member: 6790260"><p>I find it completely hilarious that the phrase "there's nothing wrong with this" or "it's perfectly fine" is somehow a <em>bad thing.</em> I was not, even <em>slightly</em>, damning with faint praise. I was trying to avoid overstating my case. It seems I succeeded by a landslide. The Paladin is a great class <em>in any form</em>, and going pure-Dex+studded leather+shield+rapier is <em>no less great</em> than going full plate+shield+longsword. Arguably better, because you give up 1 max AC for huge Initiative, access to Dex skills, solid ranged combat (though Str-based thrown weapons are often underestimated), and a prime stat in one of the "important" saves that you aren't proficient in (which Aura of Prot is nearly equivalent to!)</p><p></p><p>Also, I challenge your assertion that the Fighter <em>excels</em> at this in comparison to the Paladin (or Barbarian). Show me the math--show me how it's not just a small difference, but the difference between mediocre and <em>excellent</em>. I've done the math myself already, and I didn't see it. Given equal focus on defense as I had said, those points to Strength aren't doing much--Con is better, but the Paladin's save aura covers a good portion . Then Lay on Hands at 5xlevel, metered out however you like to whoever you like, is pretty much straight-up superior to even 3d10+3xlevel (15.5 + 60 = 75.5 vs. the Paladin's 100)--and, as flawed as it is, my polling around here at ENWorld at least suggests that ENWorlders favor fewer than two short rests per day.</p><p></p><p>Further, Protection Style isn't want you want if YOU don't want to go down--that's for keeping OTHER people from going down. Defense Style is what you want for that, though +1 AC vs. +2 Damage (from Dueling Style) is sort of an equivocal situation when you <em>start</em> at 18 AC and hit 20 by the "middle" levels (~11-12) if not earlier; it's better to have the AC early on, but the damage is better (especially for Fighters!) at high level. I'd assumed Defensive for both characters as part of the "equal focus on defense" thing.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6829318, member: 6790260"] I find it completely hilarious that the phrase "there's nothing wrong with this" or "it's perfectly fine" is somehow a [I]bad thing.[/I] I was not, even [I]slightly[/I], damning with faint praise. I was trying to avoid overstating my case. It seems I succeeded by a landslide. The Paladin is a great class [I]in any form[/I], and going pure-Dex+studded leather+shield+rapier is [I]no less great[/I] than going full plate+shield+longsword. Arguably better, because you give up 1 max AC for huge Initiative, access to Dex skills, solid ranged combat (though Str-based thrown weapons are often underestimated), and a prime stat in one of the "important" saves that you aren't proficient in (which Aura of Prot is nearly equivalent to!) Also, I challenge your assertion that the Fighter [I]excels[/I] at this in comparison to the Paladin (or Barbarian). Show me the math--show me how it's not just a small difference, but the difference between mediocre and [I]excellent[/I]. I've done the math myself already, and I didn't see it. Given equal focus on defense as I had said, those points to Strength aren't doing much--Con is better, but the Paladin's save aura covers a good portion . Then Lay on Hands at 5xlevel, metered out however you like to whoever you like, is pretty much straight-up superior to even 3d10+3xlevel (15.5 + 60 = 75.5 vs. the Paladin's 100)--and, as flawed as it is, my polling around here at ENWorld at least suggests that ENWorlders favor fewer than two short rests per day. Further, Protection Style isn't want you want if YOU don't want to go down--that's for keeping OTHER people from going down. Defense Style is what you want for that, though +1 AC vs. +2 Damage (from Dueling Style) is sort of an equivocal situation when you [I]start[/I] at 18 AC and hit 20 by the "middle" levels (~11-12) if not earlier; it's better to have the AC early on, but the damage is better (especially for Fighters!) at high level. I'd assumed Defensive for both characters as part of the "equal focus on defense" thing. [/QUOTE]
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