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General Tabletop Discussion
*Dungeons & Dragons
What Makes the Fighter Best at Fighing?
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<blockquote data-quote="ZzarkLinux" data-source="post: 6829392" data-attributes="member: 77932"><p>I really wanted to pick action surge & second wind. However, I must face the facts, and I voted that the fighter is not best at fighting :-( No matter how you define "best at fighting", the Fighter is either competing for 1st place or behind 1st place.</p><p></p><p>Fighting = "winning" the encounter. Well, Mr. Fighter can only inflict hitpoint damage. Spells can circumvent hitpoint systems, and skills / scouting can skip encounters. Even if the encounter is a "hitpoint damage encounter", then the fighter falls behind the Paladin (smite), the barbarian (rage), the wizard (sleep), and other classes.</p><p></p><p>Fighting = "surviving" the encounter. A shapeshifting druid has more hitpoints. A barbarian has damage reduction. A Paladin has heavy armor, saves, plus healing spells. All 3 of those classes boast more skills and additional features which can also swing the tide of combat. Oh, and casters are a thing. Surviving on d10 hitdice and heavy armor doesn't qualify as "best".</p><p></p><p>Fighting = "consistency" in encounters. This is hogwash. In real life war, in first person shooters, hell even in boxing, consistency is meaningless. The way to win combat, the way to survive combat: it to get an advantage and push the advantage. In war, you don't just stand next to an enemy swinging sticks, you get an armored vehicle and push the advantage. In fighting games, you don't just stand next to the opponent tapping the "jab" button, you get an advantage first. The fighter is inflexible and <strong>has no advantages</strong>. He will always end up fighting on opponents' terms, where his consistency is meaningless. You want to spike your damage, and push your advantage, not "be consistent".</p><p></p><p>* oh, and consistency. Most campaigns are "consistently" level 1 to level 12. Exactly where the fighter is outclassed.</p><p></p><p>No matter how you slice it, the Fighter is not the "best at fighting". He has several competitors who exceed his strengths in every facet. So he is not the "best at fighting", only "one of the best". A participation award given to many classes.</p><p></p><p>Congratulations Fighter. You get a participation award for the Combat Tier of D&D. Maybe you'll do better in the Exploration Tier and Social Tier ...</p><p></p><p>/rant</p></blockquote><p></p>
[QUOTE="ZzarkLinux, post: 6829392, member: 77932"] I really wanted to pick action surge & second wind. However, I must face the facts, and I voted that the fighter is not best at fighting :-( No matter how you define "best at fighting", the Fighter is either competing for 1st place or behind 1st place. Fighting = "winning" the encounter. Well, Mr. Fighter can only inflict hitpoint damage. Spells can circumvent hitpoint systems, and skills / scouting can skip encounters. Even if the encounter is a "hitpoint damage encounter", then the fighter falls behind the Paladin (smite), the barbarian (rage), the wizard (sleep), and other classes. Fighting = "surviving" the encounter. A shapeshifting druid has more hitpoints. A barbarian has damage reduction. A Paladin has heavy armor, saves, plus healing spells. All 3 of those classes boast more skills and additional features which can also swing the tide of combat. Oh, and casters are a thing. Surviving on d10 hitdice and heavy armor doesn't qualify as "best". Fighting = "consistency" in encounters. This is hogwash. In real life war, in first person shooters, hell even in boxing, consistency is meaningless. The way to win combat, the way to survive combat: it to get an advantage and push the advantage. In war, you don't just stand next to an enemy swinging sticks, you get an armored vehicle and push the advantage. In fighting games, you don't just stand next to the opponent tapping the "jab" button, you get an advantage first. The fighter is inflexible and [b]has no advantages[/b]. He will always end up fighting on opponents' terms, where his consistency is meaningless. You want to spike your damage, and push your advantage, not "be consistent". * oh, and consistency. Most campaigns are "consistently" level 1 to level 12. Exactly where the fighter is outclassed. No matter how you slice it, the Fighter is not the "best at fighting". He has several competitors who exceed his strengths in every facet. So he is not the "best at fighting", only "one of the best". A participation award given to many classes. Congratulations Fighter. You get a participation award for the Combat Tier of D&D. Maybe you'll do better in the Exploration Tier and Social Tier ... /rant [/QUOTE]
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