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What makes the Lucky feat so good?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7432806" data-attributes="member: 6775031"><p>How many attack rolls do you attempt in an adventuring day? How many of those attack rolls fail by exactly one point? How many attacks rolls do you fail in an adventuring day?</p><p></p><p>By my estimates, Lucky should <em>statistically</em> make a larger difference in accuracy than you would gain from improving your ability score. Two attack rolls per round, times three rounds per encounter, times six encounters per day, equals 36 attack rolls per day. A bonus to hit of +1 will only matter one time in twenty, which means it only turns 1.8 misses into hits every day. Assuming a base accuracy of 2/3, the ability to re-roll three attacks per day will turn two misses into hits every day. </p><p></p><p>That makes the feat <em>very</em> close to increasing your Strength, right off the bat. The Strength boost also increases your weapon damage by about 10%, and provides a bonus to trivial saving throws. Of course, the one attack per day that it turns into a hit might occur during an easy fight, where you don't care if you miss. With the feat, you can choose to only use it when it matters. And you also have the option of using it on an important saving throw, if you really need to. Altogether, that <em>probably</em> gives the edge to Lucky over just increasing Strength.</p><p></p><p>Dexterity gives a much greater benefit than Strength, so Lucky probably <em>doesn't</em> beat Dexterity for a Dex-based fighter... but some rogues also make fewer than two attacks rolls per round, which increases the relative value of a re-roll.</p><p></p><p>Mostly, though, it doesn't matter whether it's better than a stat boost because they aren't in competition. You can max out your primary stat by level 8, and take this feat to give you a power boost that's roughly on par with your primary stat, and walk around with effectively a 22 in your primary stat. The basic problem with allowing feats in the first place is that it allows you to effectively exceed the 20 limit for your primary stat <em>if</em> there's a feat that synergizes well with your character build, and the Lucky feat synergizes well with like half of the classes in the game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7432806, member: 6775031"] How many attack rolls do you attempt in an adventuring day? How many of those attack rolls fail by exactly one point? How many attacks rolls do you fail in an adventuring day? By my estimates, Lucky should [I]statistically[/I] make a larger difference in accuracy than you would gain from improving your ability score. Two attack rolls per round, times three rounds per encounter, times six encounters per day, equals 36 attack rolls per day. A bonus to hit of +1 will only matter one time in twenty, which means it only turns 1.8 misses into hits every day. Assuming a base accuracy of 2/3, the ability to re-roll three attacks per day will turn two misses into hits every day. That makes the feat [I]very[/I] close to increasing your Strength, right off the bat. The Strength boost also increases your weapon damage by about 10%, and provides a bonus to trivial saving throws. Of course, the one attack per day that it turns into a hit might occur during an easy fight, where you don't care if you miss. With the feat, you can choose to only use it when it matters. And you also have the option of using it on an important saving throw, if you really need to. Altogether, that [I]probably[/I] gives the edge to Lucky over just increasing Strength. Dexterity gives a much greater benefit than Strength, so Lucky probably [I]doesn't[/I] beat Dexterity for a Dex-based fighter... but some rogues also make fewer than two attacks rolls per round, which increases the relative value of a re-roll. Mostly, though, it doesn't matter whether it's better than a stat boost because they aren't in competition. You can max out your primary stat by level 8, and take this feat to give you a power boost that's roughly on par with your primary stat, and walk around with effectively a 22 in your primary stat. The basic problem with allowing feats in the first place is that it allows you to effectively exceed the 20 limit for your primary stat [I]if[/I] there's a feat that synergizes well with your character build, and the Lucky feat synergizes well with like half of the classes in the game. [/QUOTE]
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What makes the Lucky feat so good?
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