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What makes the Lucky feat so good?
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<blockquote data-quote="Li Shenron" data-source="post: 7433564" data-attributes="member: 1465"><p>Well I just said that 2/day or maybe even just 1/day and IMHO the feat would still be worth...</p><p></p><p>There is way too much theorycraft in our discussion by now. In practice, I think I would personally 'save up' my lucky points to when I'm down to few HP* or anyway fearing for my life, and probably end up often with unused lucky points. But I am quite a conservative player when it comes to finite resources. </p><p></p><p>*although lucky points don't work well when applied to someone else's attack against you, since most DMs won't roll in the open </p><p></p><p>Still... the more you guys talk about "key moments" as they were clearly identifyable, the more I am having doubts about my original opinion... because in 5e there aren't actually that many, there are few save-or-die effects for instance, and you cannot use Lucky to make someone elsr fail their ST against your spell, only your attacks or your own saves... so you can use it offensively only on some attack roll. If you have a winner ability that applies on weapon attacks or a save-or-die spell delivered with an attack roll, that's what you should use your Lucky points with, otherwise you are going to use them defensively.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7433564, member: 1465"] Well I just said that 2/day or maybe even just 1/day and IMHO the feat would still be worth... There is way too much theorycraft in our discussion by now. In practice, I think I would personally 'save up' my lucky points to when I'm down to few HP* or anyway fearing for my life, and probably end up often with unused lucky points. But I am quite a conservative player when it comes to finite resources. *although lucky points don't work well when applied to someone else's attack against you, since most DMs won't roll in the open Still... the more you guys talk about "key moments" as they were clearly identifyable, the more I am having doubts about my original opinion... because in 5e there aren't actually that many, there are few save-or-die effects for instance, and you cannot use Lucky to make someone elsr fail their ST against your spell, only your attacks or your own saves... so you can use it offensively only on some attack roll. If you have a winner ability that applies on weapon attacks or a save-or-die spell delivered with an attack roll, that's what you should use your Lucky points with, otherwise you are going to use them defensively. [/QUOTE]
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What makes the Lucky feat so good?
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