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*Pathfinder & Starfinder
What makes Undead, Undead? and are all Undead evil?
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<blockquote data-quote="Jeff Wilder" data-source="post: 3106146" data-attributes="member: 5122"><p>Yes. It provides the power of an evil aura. It says so right on the table. The table says absolutely nothing about giving results pertaining to the <em>presence</em> of evil, which is what <em>detect evil</em> pings on. And that's fine, because the table doesn't need to provide that information ... there are already rules in D&D for what is evil or not.</p><p></p><p>The mistake you -- and many, many other people, including Wizards -- are making is that you're taking a table that is specifically designed to output the strength of an evil aura, and you're expanding its scope -- without any textual justification -- to include, additionally, whether or not something is evil in the first place.</p><p></p><p>And again, there are already rules for determining whether something is evil.</p><p></p><p>In other words, the table is designed for a DM to input a preexisting determination -- "this whirligig is evil" -- and get meaningful output -- "your evil whirligig is, in fact, exactly <em>this</em> evil."</p><p></p><p>You -- and many, many other people -- are mistakenly reading that table to not only provide "aura power," which is clearly is designed to do, but also to provide "aura presence," which nowhere -- absolutely nowhere -- does the table purport to provide.</p><p></p><p>And I'll say again, because it bears repeating: there's no reason to read the table that way, because D&D already has other rules for determining the presence of evil, and because reading the table that way creates an entirely new subcategory of evil that doesn't fit in with <em>any</em> of the other rules of the game that deal with the interaction with evil. </p><p></p><p>Reading the table that way creates a tautology: "Evil is what <em>detect evil</em> detects." Worse, it's a tautology with a huge exception: " ... but ignore this determination of what's evil for every other spell and effect in the rules." You don't get how absurd that is?</p><p></p><p>(God, I have no willpower when it comes to argument.)</p><p></p><p>First of all, let me state yet again that I now abide by the "official" ruling on the spell, which is to say I now interpret the spell exactly as you do. (Primarily because I'm going through a bit of an "anti-house-rules" phase.)</p><p></p><p>But the actual wording of the spell is that non-Evil undead and non-Evil clerics-of-Evil-gods don't register as "evil" (because, well, they're <em>not</em>). Not in the first round, not in the second round, not in the third round. They are, by every (other) rule in D&D, simply "not evil." Since they are, by every rule in D&D, "not evil," there is no reason to determine how strong an "evil aura" they (don't) have. You don't have "evil - yes" to plug into the table to receive an "evil - this much" answer. (EDIT: Note that this is actually no longer true, as a rule has been added directly to clerics and other holy or unholy classes that states whether or not <em>detect evil</em> will ping on them.)</p><p></p><p>That's because you're adding meaning to the table that it simply doesn't <em>textually</em> have, doesn't <em>purport</em> to have, and, IMO, wasn't <em>intended</em> to have. If you add rules where they're not written, you're not going to understand the results achieved under the rules as written.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 3106146, member: 5122"] Yes. It provides the power of an evil aura. It says so right on the table. The table says absolutely nothing about giving results pertaining to the [i]presence[/i] of evil, which is what [i]detect evil[/i] pings on. And that's fine, because the table doesn't need to provide that information ... there are already rules in D&D for what is evil or not. The mistake you -- and many, many other people, including Wizards -- are making is that you're taking a table that is specifically designed to output the strength of an evil aura, and you're expanding its scope -- without any textual justification -- to include, additionally, whether or not something is evil in the first place. And again, there are already rules for determining whether something is evil. In other words, the table is designed for a DM to input a preexisting determination -- "this whirligig is evil" -- and get meaningful output -- "your evil whirligig is, in fact, exactly [i]this[/i] evil." You -- and many, many other people -- are mistakenly reading that table to not only provide "aura power," which is clearly is designed to do, but also to provide "aura presence," which nowhere -- absolutely nowhere -- does the table purport to provide. And I'll say again, because it bears repeating: there's no reason to read the table that way, because D&D already has other rules for determining the presence of evil, and because reading the table that way creates an entirely new subcategory of evil that doesn't fit in with [i]any[/i] of the other rules of the game that deal with the interaction with evil. Reading the table that way creates a tautology: "Evil is what [i]detect evil[/i] detects." Worse, it's a tautology with a huge exception: " ... but ignore this determination of what's evil for every other spell and effect in the rules." You don't get how absurd that is? (God, I have no willpower when it comes to argument.) First of all, let me state yet again that I now abide by the "official" ruling on the spell, which is to say I now interpret the spell exactly as you do. (Primarily because I'm going through a bit of an "anti-house-rules" phase.) But the actual wording of the spell is that non-Evil undead and non-Evil clerics-of-Evil-gods don't register as "evil" (because, well, they're [i]not[/i]). Not in the first round, not in the second round, not in the third round. They are, by every (other) rule in D&D, simply "not evil." Since they are, by every rule in D&D, "not evil," there is no reason to determine how strong an "evil aura" they (don't) have. You don't have "evil - yes" to plug into the table to receive an "evil - this much" answer. (EDIT: Note that this is actually no longer true, as a rule has been added directly to clerics and other holy or unholy classes that states whether or not [i]detect evil[/i] will ping on them.) That's because you're adding meaning to the table that it simply doesn't [i]textually[/i] have, doesn't [i]purport[/i] to have, and, IMO, wasn't [i]intended[/i] to have. If you add rules where they're not written, you're not going to understand the results achieved under the rules as written. [/QUOTE]
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What makes Undead, Undead? and are all Undead evil?
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