Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What makes us care about combat balance in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arscott" data-source="post: 6658154" data-attributes="member: 17969"><p>Consider the following goals:</p><p></p><p>1)each player at the table should have the opportunity to enjoy role-playing their character</p><p>2)a player that makes a choice of ability during character creation should have the opportunity to be satisfied with that choice rather than being regretful he didn't make a different one</p><p>3)a GM who wants to present her players with a fight against a foe they can easily defeat should be able to do so without a high risk that the fight will instead be a TPK--and conversely, a GM who wants to present her players with a fight they cannot win should not have a high risk of giving them a cake-walk fight instead.</p><p>4)warriors shouldn't always be inferior to spellcasters</p><p>5)or perhaps warriors should always be inferior to spellcasters</p><p></p><p>Each of those goals may not be appropriate for every game, but certainly each of them is appropriate for some game. In each case, the design work used to accomplish that goal is called balance.</p><p></p><p>I don't think cooperative Pen and Paper RPGs particularly benefit from the version of balance used for competative video games such as FPSs and MOBAs. But I don't think any RPGs have actually been subjected to that version of balance, including very tightly balanced games like D&D4e.</p></blockquote><p></p>
[QUOTE="arscott, post: 6658154, member: 17969"] Consider the following goals: 1)each player at the table should have the opportunity to enjoy role-playing their character 2)a player that makes a choice of ability during character creation should have the opportunity to be satisfied with that choice rather than being regretful he didn't make a different one 3)a GM who wants to present her players with a fight against a foe they can easily defeat should be able to do so without a high risk that the fight will instead be a TPK--and conversely, a GM who wants to present her players with a fight they cannot win should not have a high risk of giving them a cake-walk fight instead. 4)warriors shouldn't always be inferior to spellcasters 5)or perhaps warriors should always be inferior to spellcasters Each of those goals may not be appropriate for every game, but certainly each of them is appropriate for some game. In each case, the design work used to accomplish that goal is called balance. I don't think cooperative Pen and Paper RPGs particularly benefit from the version of balance used for competative video games such as FPSs and MOBAs. But I don't think any RPGs have actually been subjected to that version of balance, including very tightly balanced games like D&D4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What makes us care about combat balance in D&D?
Top