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General Tabletop Discussion
*Pathfinder & Starfinder
What makes us care about combat balance in D&D?
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<blockquote data-quote="Diamondeye" data-source="post: 6658627" data-attributes="member: 60019"><p>The error in your thinking is summed up in matching a 13th level monk against a 13th level wizard, and severely compounded by ignoring what I posted about interplayer relationships. 2 PCs of should never be contesting each other; matching them up in that way is a red herring. If someone feels unimportant or a fifth wheel that's something wrong with the DM or the group dynamic. There is no fundamental assumption that all classes are equal. Its been clear since 1E that they were not; casters started weaker and became the most powerful. The idea of implicit balance was imposed by the MMO community.</p><p></p><p>It's not a flaw in the system when the DM alters it - its the way its supposed to work. 4E was designed wrong because it tried to be balanced. Balance is not a goal in a tabletop system. It's not needed with a human DM. If fights are ending before they start, the fight is designed wrong. If everyone else is doing your roll, they are being dicks. Systems that are designed to not need house rules are done wrong. Those are not the designers job, they are your job.</p></blockquote><p></p>
[QUOTE="Diamondeye, post: 6658627, member: 60019"] The error in your thinking is summed up in matching a 13th level monk against a 13th level wizard, and severely compounded by ignoring what I posted about interplayer relationships. 2 PCs of should never be contesting each other; matching them up in that way is a red herring. If someone feels unimportant or a fifth wheel that's something wrong with the DM or the group dynamic. There is no fundamental assumption that all classes are equal. Its been clear since 1E that they were not; casters started weaker and became the most powerful. The idea of implicit balance was imposed by the MMO community. It's not a flaw in the system when the DM alters it - its the way its supposed to work. 4E was designed wrong because it tried to be balanced. Balance is not a goal in a tabletop system. It's not needed with a human DM. If fights are ending before they start, the fight is designed wrong. If everyone else is doing your roll, they are being dicks. Systems that are designed to not need house rules are done wrong. Those are not the designers job, they are your job. [/QUOTE]
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What makes us care about combat balance in D&D?
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