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General Tabletop Discussion
*Pathfinder & Starfinder
What makes us care about combat balance in D&D?
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<blockquote data-quote="howandwhy99" data-source="post: 6661747" data-attributes="member: 3192"><p>None of the above</p><p></p><p>D&D was never (and should never) be balanced as a game in terms of Player vs. Player or for team vs. predetermined combat. D&D doesn't have predetermined combats. </p><p></p><p>For the first, D&D begins all characters at 1st level. Even if someone else in the party is 10th or higher, a new member will be added (always) at 1st. Moreover, all the items the characters have could be given to one character making that character more capable and the others less so. This is an unbreakable design rule for D&D and part of why it's a cooperative game rather than a collaborative storytelling venture.</p><p></p><p>For the second, combat is far from the only way to advance in D&D. And combats are not ever scripted for a player party. Other creatures (any of which you may attempt to fight) are representative of the dungeon level they are in (and vice versa). If a character, PC or NPC, goes into a more dangerous part of the game, they are statistically more likely to encounter (not confront, not combat, ...encounter) more difficult challenges with similar likelihood of commensurately more lucrative rewards. </p><p></p><p>What the OP is playing is skewing his or her perspective. None of the poll questions are relevant to D&D in any way.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6661747, member: 3192"] None of the above D&D was never (and should never) be balanced as a game in terms of Player vs. Player or for team vs. predetermined combat. D&D doesn't have predetermined combats. For the first, D&D begins all characters at 1st level. Even if someone else in the party is 10th or higher, a new member will be added (always) at 1st. Moreover, all the items the characters have could be given to one character making that character more capable and the others less so. This is an unbreakable design rule for D&D and part of why it's a cooperative game rather than a collaborative storytelling venture. For the second, combat is far from the only way to advance in D&D. And combats are not ever scripted for a player party. Other creatures (any of which you may attempt to fight) are representative of the dungeon level they are in (and vice versa). If a character, PC or NPC, goes into a more dangerous part of the game, they are statistically more likely to encounter (not confront, not combat, ...encounter) more difficult challenges with similar likelihood of commensurately more lucrative rewards. What the OP is playing is skewing his or her perspective. None of the poll questions are relevant to D&D in any way. [/QUOTE]
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What makes us care about combat balance in D&D?
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