Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Makes Your Homebrew Great?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2269779" data-attributes="member: 26473"><p>The adventurers.</p><p></p><p>Every setting and adventure is nothing but stats and wishful thinking - it's the players' characters that bring the setting to life. As GM I try to facilitate that with interesting NPCs, landscapes, and cultures.</p><p></p><p>Some GMs, in my experience, spend a lot of effort trying to be 'original', however they choose to define it. Personally I strive for interesting archetypes, particularly in terms of the challenges presented by the game-world to the players. A princess captured by bandits, a city attacked by pirates, an unearthly monster stalking a dark forest - none of these are original in the least, so I strive instead to bring the setting to life by populating it with intriguing and memorable characters, by creating a landscape that is rich and textured, by developing a thoughtful backstory, and by pacing the action so that the players develop their own sense of urgency or excitement, thereby bringing tension to the narrative that develops as the game progresses.</p><p></p><p>All of it counts for nothing without players who create characters from whole-cloth and invest the effort to explore the setting and adventures. It's how they interact with the setting that determines if it's compelling or not.</p><p></p><p>The question is open-ended, but I imagine most people would instinctively respond based on their fantasy homebrew experiences. There is of course much more than that. My fantasy homebrew is straight-up swords and sorcery in the tradition of Howard and Leiber. My fantastic history homebrew is mythic Africa in the age of exploration. My historical homebrew is modern military versus insurgents in 1950s Algeria. And my fantastic modern game is...purposefully left undefined for the moment... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The Shaman, post: 2269779, member: 26473"] The adventurers. Every setting and adventure is nothing but stats and wishful thinking - it's the players' characters that bring the setting to life. As GM I try to facilitate that with interesting NPCs, landscapes, and cultures. Some GMs, in my experience, spend a lot of effort trying to be 'original', however they choose to define it. Personally I strive for interesting archetypes, particularly in terms of the challenges presented by the game-world to the players. A princess captured by bandits, a city attacked by pirates, an unearthly monster stalking a dark forest - none of these are original in the least, so I strive instead to bring the setting to life by populating it with intriguing and memorable characters, by creating a landscape that is rich and textured, by developing a thoughtful backstory, and by pacing the action so that the players develop their own sense of urgency or excitement, thereby bringing tension to the narrative that develops as the game progresses. All of it counts for nothing without players who create characters from whole-cloth and invest the effort to explore the setting and adventures. It's how they interact with the setting that determines if it's compelling or not. The question is open-ended, but I imagine most people would instinctively respond based on their fantasy homebrew experiences. There is of course much more than that. My fantasy homebrew is straight-up swords and sorcery in the tradition of Howard and Leiber. My fantastic history homebrew is mythic Africa in the age of exploration. My historical homebrew is modern military versus insurgents in 1950s Algeria. And my fantastic modern game is...purposefully left undefined for the moment... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Makes Your Homebrew Great?
Top